Tag Archives: Jonathan Knight
Wed, Feb 24, 2010 | 19:48 GMT
Visceral: Dante as movie hero would not resonate well with film goers

Looks like a live-action movie of Dante’s Inferno may not happen – or at least contain a Dante like that’s seen in the game, according to Visceral’s Jonathan Knight.
Wed, Feb 03, 2010 | 10:35 GMT
Visceral: “No plans” to do Dante’s Inferno II

Visceral Games’ producer Jonathan Knight has said in an interview the studio currently has no plans to develop a sequel to Dante’s Inferno.
Tue, Jan 26, 2010 | 21:59 GMT
Nudity in Dante’s Inferno part of the “fantastical” context of Hell

Jonathan Knight, executive producer for Dante’s Inferno, has told VG247 that the nudity and large demon anatomy in the game is all part of the “fantastical” context of Dante Aligeri’s Hell.
Tue, Jan 26, 2010 | 15:53 GMT
Visceral: Dante’s Inferno not affected by Schofield and Condrey departures

Visceral has revealed that the departures of former general manager Glen Schofield and COO Michael Condrey had no impact on Dante’s Inferno whatsoever.
Tue, Jan 26, 2010 | 15:13 GMT
Dante’s Inferno: Dark Forest DLC will land on both systems

Visceral has revealed that the Dark Forest DLC included in the Divine Edition of Dante’s Inferno for PS3, will also be made available on Xbox 360.
Wed, Nov 11, 2009 | 15:27 GMT
Dante’s Inferno was greenlighted the moment it was pitched

During EA’s Winter Showcase in West London, the EU PS Blog had a chance to sit down with the executive producer of Dante’s Inferno, Jonathan Knight.
In the chat, Knight mentioned that from the moment he pitched the idea of bringing the literary classic into the 21st century via an action game, he pretty much “got the greenlight right away”.
“The bosses of the games label at EA and the executives thought it was a great idea right away,” he revealed. “Like me, they saw the potential in the mythology and how nobody’s ever taken on that sort of medieval, christian notion of the afterlife as kind of a real place that you go to under the ground. There’s monsters and demons and rivers, and it’s just a crazy fantastical vision that Dante Aligeri had for Hell.
“My execs just immediately saw potential there for a great game.”
The video is posted passed the break, and in it, Knight also reveals what was taken literally from the text and what they took liberties with. Good stuff, there.
Thu, Oct 15, 2009 | 20:11 BST
Dante’s Inferno hands out “Bad Nanny” Achievement for infantcide

Jonathan Knight, the executive producer for Dante’s Inferno, revealed during yesterday’s EA’s “Naughty and Nice” holiday press event that players will unlock an Achievement for killing the scary, unbaptized infants in the game.
Called the “Bad Nanny” Achievement, it is unknown how many of the babes with knives for arms you will have to slaughter to get it, but there it is anyway.
Surely someone out there will find fault with this, but it’s not like if you tickle them you’ll be left alone.
It takes place in Hell after all.
More over on UGO.
Thu, Oct 01, 2009 | 15:19 BST
Dante’s Inferno producer says comparisons to God of War are a compliment

The writer, producer, and director for Dante’s Inferno, Jonathan Knight, has told PlayStation: The Official Magazine that it’s a compliment for the game to be compared to God of War.
“We never get sick of hearing it because it’s the greatest compliment we can be paid,” he told the mag. “We hope to be worthy of that. Those guys are at the top of their game and there’s no question God of War III is going to be spectacular. I’ll be the first in Line to get it.
“I hope those comparisons are being made because of our combat system and is just as responsive; the control over the character is very immediate, it’s very fast-paced, you can branch out of moves very easily, you feel very powerful and overall is a very fun game to play.”
You can read the full thing in the latest issue of PTOM.
Via GamesThirst.
Tue, May 12, 2009 | 15:30 BST
Dante has no “lead platform,” says Visceral

Dante’s Inferno is being developed equally across PS3 and 360, producer Jonathan Knight has told VG247, and the game has no “lead platform” to speak of.
“We’re developing for Xbox 360, PSP and PS3 simultaneously, and the two consoles versions should have parity with each other. We don’t have a lead platform, per se,” said the developer, speaking at EA’s spring showcase in London.
Knight said differences between the platforms, such as PS3 coming with a Blu-ray drive, presented little challenge to the studio.
“[Visceral's] in pretty good shape as regards to that,” he said.
“We’ve shipped a number of titles simultaneously on the major consoles platforms as well as handhelds and Wii and so forth, but just specifically talking about PS3 and Xbox, our tech is pretty well suited to shipping simultaneously.
“Obviously, you’ve got differences with the [terms and conditions] and the different rules and menus and stuff that you have to follow… but generally every day I get a build of both versions and both work equally well every day. It’s not really a problem for us.”
Dante’s releasing next year.
Fri, May 08, 2009 | 10:16 BST
Dante’s Inferno is “squarely in this action adventure fighting genre”

Dante’s Inferno is a genre game, dev lead Jonathan Knight told us in London recently, and will only really deviate from a well-loved path of fighting mechanics in terms of setting and plot.
“I’d say we’re working pretty squarely in this action adventure fighting genre,” said Knight.
“It’s a great genre, we love the genre, and it’s more important to us to deliver a great game in that established genre than it is to particularly branch out and try too many new things.
“The combination of the cross power that has range to it and the scythe for heavy melee, I would say, is giving us more of a Devil May Cry, Japanese feel… We’re working squarely in that genre.”
That’s not to say you won’t be seeing anything new, kids.
“The game has a lot of unique stuff about it that hasn’t been seen before, in terms of the story, the fiction, the medieval Christian mythos,” Knight added, saying that the ability to control bosses for extra puzzle-solving is also something not seen frequently in other titles.
Dante’s got no date and looked pretty damn splendid when we saw it. You’re not going to be getting it this year, unfortunately.
Tue, Apr 28, 2009 | 09:53 BST
Dante’s Inferno DLC announcement “probably later in the year”

Dante’s Inferno dev lead Jonathan Knight has told VG247 that you can expect his game will get DLC. He’s just not ready to discuss it yet.
“No information on that at this time, but we’ll be talking about that probably later in the year,” said the developer, talking at EA’s spring showcase last week.
There was little information on date, either.
“All I can tell you is next year, not this Chrstmas,” Knight added.
The game itself is set in the nine circles of Hell from the Divine Comedy, but whether or not we’re going to see areas added is unknown as yet.
The title looked in decent form at the event, sporting 60 frames a second gameplay and looking for all the world like Devil May Cry gone west.


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