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Jonathan Knight

Visceral: Dante as movie hero would not resonate well with film goers

Looks like a live-action movie of Dante’s Inferno may not happen – or at least contain a Dante like that’s seen in the game, according to Visceral’s Jonathan Knight.

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Jonathan Knight headlines

  • Visceral: "No plans" to do Dante's Inferno II

    Visceral Games’ producer Jonathan Knight has said in an interview the studio currently has no plans to develop a sequel to Dante’s Inferno.

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  • Nudity in Dante's Inferno part of the "fantastical" context of Hell

    Jonathan Knight, executive producer for Dante’s Inferno, has told VG247 that the nudity and large demon anatomy in the game is all part of the “fantastical” context of Dante Aligeri’s Hell.

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  • Visceral: Dante's Inferno not affected by Schofield and Condrey departures

    Visceral has revealed that the departures of former general manager Glen Schofield and COO Michael Condrey had no impact on Dante’s Inferno whatsoever.

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  • Dante's Inferno: Dark Forest DLC will land on both systems

    Visceral has revealed that the Dark Forest DLC included in the Divine Edition of Dante’s Inferno for PS3, will also be made available on Xbox 360.

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  • Dante's Inferno was greenlighted the moment it was pitched

    During EA’s Winter Showcase in West London, the EU PS Blog had a chance to sit down with the executive producer of Dante’s Inferno, Jonathan Knight. In the chat, Knight mentioned that from the moment he pitched the idea of bringing the literary classic into the 21st century via an action game, he pretty much […]

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  • Dante's Inferno hands out "Bad Nanny" Achievement for infantcide

    Jonathan Knight, the executive producer for Dante’s Inferno, revealed during yesterday’s EA’s “Naughty and Nice” holiday press event that players will unlock an Achievement for killing the scary, unbaptized infants in the game. Called the “Bad Nanny” Achievement, it is unknown how many of the babes with knives for arms you will have to slaughter […]

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  • Dante's Inferno producer says comparisons to God of War are a compliment

    The writer, producer, and director for Dante’s Inferno, Jonathan Knight, has told PlayStation: The Official Magazine that it’s a compliment for the game to be compared to God of War. “We never get sick of hearing it because it’s the greatest compliment we can be paid,” he told the mag. “We hope to be worthy […]

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  • Dante has no "lead platform," says Visceral

    Dante’s Inferno is being developed equally across PS3 and 360, producer Jonathan Knight has told VG247, and the game has no “lead platform” to speak of. “We’re developing for Xbox 360, PSP and PS3 simultaneously, and the two consoles versions should have parity with each other. We don’t have a lead platform, per se,” said […]

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  • Dante's Inferno is "squarely in this action adventure fighting genre"

    Dante’s Inferno is a genre game, dev lead Jonathan Knight told us in London recently, and will only really deviate from a well-loved path of fighting mechanics in terms of setting and plot. “I’d say we’re working pretty squarely in this action adventure fighting genre,” said Knight. “It’s a great genre, we love the genre, […]

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  • Dante's Inferno DLC announcement "probably later in the year"

    Dante’s Inferno dev lead Jonathan Knight has told VG247 that you can expect his game will get DLC. He’s just not ready to discuss it yet. “No information on that at this time, but we’ll be talking about that probably later in the year,” said the developer, talking at EA’s spring showcase last week. There […]

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