Tag Archives: Jonathan Jacques-Belletete

Mon, Sep 05, 2011 | 00:18 BST

At least three city hubs cut from Deus Ex: Human Revolution

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Eidos Montreal has revealed that it scrapped three city hubs, including its own stomping ground, from Deus Ex: Human Revolution.

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Tue, May 03, 2011 | 05:56 BST

Deus Ex: Human Revolution designs the future

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It’s always difficult to design the future – look at how dated early episodes of Star Trek looks today, despite being set many years from now. Jonathan-Jacques BelletĂȘte, art director on Deus Ex: Human Revolution, faces this problem on a daily basis, and over the past few years has developed techniques on how to get around it.

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Thu, Apr 28, 2011 | 00:03 BST

Thief 4 development begins winding up

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The Deus Ex: Human Revolution team has been ousted from its comfortable digs in the Eidos Montreal studio, to make room for the Thief 4 group.

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Fri, Sep 24, 2010 | 23:04 BST

Report: Ubisoft canned modern take on Prince of Persia

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Ubisoft at one time planned on developing a modern-day Prince of Persia game, according to former Ubisoft developer Jonathan Jacques-Belletete.

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Sat, Mar 27, 2010 | 19:30 GMT

Last-gen Assassin’s Creed planned then canned by Ubisoft

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Ubisoft at one time had an Assassin’s Creed title in development for PS2 and the original Xbox, but instead decided to scratch it in favor of a next-gen version that was being developed.

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Thu, Feb 11, 2010 | 20:16 GMT

GDC 2010: Deus Ex 3, Yamaoka, Arkham Asylum lectures announced

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Think Services has announced more speaking engagements for GDC next month, including lectures on Deus Ex 3, music composition from Silent Hill producer Akira Yamaoka, and Batman: Arkham Asylum.

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