Tag Archives: john carmack

Thu, Aug 12, 2010 | 08:56 BST

Expect DOOM 4 to take less time than RAGE, says Carmack

doomlogoa

id Software technical guru John Carmack has told OPM UK anyone expecting to wait a long time for DOOM 4 will have a shorter wait than first thought.

More »

Tue, May 18, 2010 | 04:54 BST

John Romero regrets Daikatana ad campaign, thinks a reunion with Carmack would be “awesome”

romero

Remember when John Romero tried to make you his bitch?

Yeah. He’s really sorry about that.

More »

Mon, Mar 15, 2010 | 09:52 GMT

Carmack will “try” to have Rage on iPad and iPhone

rage2

Post-apocalyptic actioner Rage is coming to all touchy Mac platforms under the sun, if id code legend John Carmack has anything to say about it.

More »

Thu, Feb 25, 2010 | 14:28 GMT

Quake Live is one year old, claim your player award

quakelive

Quake Live, id’s free browser-based version of Quake III Arena, is one year old today and id is handing out a special award for those who play.

More »

Mon, Feb 22, 2010 | 18:56 GMT

John Carmack takes GDC’s Lifetime Achievement Award

johncarmack

John Carmack, id’s evergreen super-brain, has won this year’s Game Developers Choice Awards Lifetime Achievement Award.

More »

Tue, Feb 02, 2010 | 08:31 GMT

id Software celebrates 19th birthday

idlogo21

Quake-maker id Software celebrated its 19th birthday yesterday.

More »

Fri, Nov 06, 2009 | 05:20 GMT

John Carmack: RAGE probably won’t have dedicated servers

rage22

Hey there, PC gamers. How are you feeling? Is this a good temperature? Should we fluff your chair cushions a little more? Good, good. Alright, now take a seat. Again, you’re feeling nice and calm, right? And you’ll note that we’ve moved all throwable objects just outside your reach. Ok, here we go:

“It’s not cast in stone yet, but at this point no, we don’t think we will have dedicated servers,” id Software’s John Carmack told Variety concerning his next big-ticket title, RAGE.

“The great thing is we won’t have to be a pioneer on that,” he added. “We’ll see how it works out for everyone else.”

Have you been working out, PC gamers? You suddenly look abnormally muscular. And green. NO NOT THE FAC–

Fri, Aug 14, 2009 | 00:14 BST

Premium service coming to QuakeLive, Carmack confirms

quakelive

John Carmack just confirmed that a premium, subs-based service is on the way to QuakeLive.

The free-to-play shooter isn’t supportable on ad revenue alone, the developer said.

The game’s not in danger, Carmack assured, and it’s not a failure.

He said it would probably never become a completely non-free service.

JC was speaking in the Quakecon 2009 press conference. Hit our liveblog for more.

Fri, Aug 14, 2009 | 00:20 BST

No Doom 4 announcements at QuakeCon this year

doom3

Todd Hollenshead has told QuakeCon attendees that no Doom 4 information will be doled out this year. However, if you still care next year, expect more news at QuakeCon 2010.

“When we show it to you you’re gonna love it,” he said before turning the floor over to John Carmack.

Carmack did happen to say that id is taking the most tightly managed approach to the game, ever, and ongoing work with the Tech 5 engine has helped with the game.

Apparently, the development tools and technology for Doom 4 are a go, so there will be no need to create anything for game while its being developed.

John Carmack is still talking, so head on over to our liveblog here.

Thu, Aug 13, 2009 | 23:19 BST

Doom 2 RPG currently in Beta

doomlogoa

John Carmack has told attendees at QuakeCon 09 that the Doom 2 RPG is almost finished.

As a matter of fact, it is currently in Beta.

Good to know, too bad that is all he said about it before going on to talk about the iPhone a bit more.

Maybe soon a release date will be announced.

Thu, Aug 13, 2009 | 23:03 BST

Carmack says id will put three AAA titles into development

johncarmack

John Carmack has told QuakeCon attendees that id Software has hired on three teams.

These teams, he said will work on three AAA titles for the company, and thanks to being incredibly well-funded by Zenimax and access to the tech over at Bethesda , it makes things easier on the development side of things.

This means that since Zenimax is privately owned, it doesn’t need to publicize ship dates and whatnot, considering it is unsure what its next game will be.

So, to refresh, three teams were hired, three AAA titles are on the way, but id does not know what they are just yet.

Good to know.

Thu, Aug 13, 2009 | 14:53 BST

Quakecon press conference liveblog – today at 9.30pm BST

quakecon09alogo

Quakecon kicks off in Texas today, and from the look of things this evening’s press conference should be a “doozy,” as our man on the ground, Nathan Grayson, is fond of saying.

Nathan will be liveblogging the event, which is looking likely to feature Rage, Bethesda titles and possibly a DOOM4 debut from 9.30pm BST tonight. That’s 3.30pm CDT (local), 4.30pm EST, 1.30pm PST and 10.30pm CET (Europe).

Don’t forget that IGN is streaming live video.

Get all the updates after the break. See you then!

More »

Wed, Aug 12, 2009 | 10:58 BST

Carmack “aborted” unknown game in favour of Rage

johncarmack2

John Carmack – id super-programmer and general dev darling – has confirmed that the developer axed a game to start work on Rage.

Speaking in a video interview with Polish pub CD-Action, Carmack said that the company was “busy working on our aborted early title [that] we were starting before we rebooted into Rage”.

He makes the comment at 1.17.

Don’t blame us if this is already public knowledge. We checked with the PC massive before posting. Our responsibility is resolved.

Aside from Rage, id’s known to be working on DOOM 4.

Rage is about to get a lot more real: the game’s now been confirmed for showings at both Quakecon this weekend and GamesCom in Cologne next week.

We’ll ask what the amazing mystery game was. Thanks, Psychotext.

Mon, Aug 10, 2009 | 18:34 BST

John Carmack: Gaming hardware beginning to reach “physical limits”

rage22

Speaking with Polish site CD-Action (via Digital Foundry), id Software’s resident tech legend, John Carmack, gave his two cents on the purportedly far-off next generation of consoles.

“We talk about these absurd things like how many teraflops of processing and memory that are going into our game machines,” Carmack said. “It’s great and there’s going to be at least another generation like that, although interestingly we are coasting towards some fundamental physical limits on things. We’ve already hit the megahertz wall and eventually there’s going to be a power density wall from which you won’t get more processing out there…”

He added, however, that the current generation of consoles suits him — as well as many other developers — just fine.

“As developers, we would really like to see this generation stretch as long as possible. We’d like to see it be quite a few more years before the next gen console comes out, but I suspect one will end up shipping something earlier rather than later.”

Tons more through the link.

Sat, Aug 08, 2009 | 17:04 BST

QuakeCon 09 schedule of events released

quakecon09alogo

QuakeCon starts on August 13, and to get you ready, id has released the list of happenings.

The first public showing of Rage, Splash Damage’s Brink, and John Carmack’s keynote are just some of the goodies to expect.

Our devoted Nathan will be there, so expect something from him as well.

The free event takes place from August 13-16 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas.

The full schedule of events follows after the break.

More »

Fri, Jul 31, 2009 | 10:57 BST

Rage runs faster on 360 than PS3 [Update]

rage22

id’s John Carmack’s told Edge that the Xbox 360 and PC versions of Rage currently have higher framerates than the PS3 version.

Apparently the Xbox 360 SKU – which uses id’s new Tech 5 engine – matches the 60fps framerate of the PC version, while PS3 runs at just “20-30fps”.

More on CVG.

Update: Edge has put up a story containing more quotes from the mag. Basically, the PS3 version’s lagging behind, but it’ll all be OK in the end. Phew.

“Everything is designed as a 60 hertz game. We expect this to be 60 hertz on every supported platform,” Carmack said.

“The work remaining is getting it locked so there’s never a dropped frame or a tear, but we’re confident that we’re going to get that.”

Wed, Jul 22, 2009 | 16:08 BST

Rage controls designed more for console due to market, says id

rage2

New details on id’s Rage have emerged from the pages of Game Informer, and it sounds loaded to the gills with Mad Max style stuff.

Speaking with the magazine, id’s John Carmack stated that the firm believes the largest market for the game will be the console crowd especially with game controls being designed for controllers.

“The largest chunk of our market’s going to be on consoles,” he said. “I mean, yes, you can use the mouse for it but it’s critical that the controller be the way that we design the game.”

He then went on to talk about the possibility of Rage being released on multiple DVD’s.

In it, your character awakes from suspended animation underground as one of the few who has survived a wave of asteroid pummeling the earth. The others who made it through the battering from outer space are living in a bandit filled wasteland full of mutants being terrorized by a strange group called The Authority.

You know what that means, then. Figure out who they are and stop them at all costs.

More game details are listed after the break courtesy of CVG.

More »

Tue, Jul 21, 2009 | 15:39 BST

Carmack: RAGE won’t work too well on 3 DVD’s, Doom 4 will

idlogo1b

id Software’s John Carmack has been discussing multiplatform trade-off’s with GameInformer and has said that putting RAGE on 3 DVD’s on Xbox 360 is a problem as the nature of the game won’t really allow for it.

“We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just…we can’t cut it into a third like that,” he said

“We can cut it into two pieces. We’ve got two large wastelands on there. We just couldn’t make an arbitary cut.”

However, Carmack forsees no problem with Doom 4 being multi disk.

“Doom 4 is being set up so that it’s almost certainly going to be cut up to 3 DVDs versus one Blu-ray. At least they’ve got the ability because of the way it’s structured.” concluded Carmack.

Carmack also compared development on the two consoles:

“There’s a little bit more theoretical raw performance on the PS3, so we’ve got a little bit more headroom.

“The 360 was easier to certainly to get to where we are now. More sweat equity had to be put into the PS3.”

Tue, Jun 30, 2009 | 15:55 BST

Wolfenstein RPG for iPhone is ready, being held back by EA

wolfenstein

Wolfenstein RPG for iPhone has been ready to launch for quite some time, but EA wanted Wolfenstein 3D to have its time in the spotlight all by itself for a while first.

“I was disappointed that EA decided to sit on it, but they kinda freaked out when I did the Wolfenstein 3D Classic, as it wasn’t a carefully planned thing,” id Software co-founder John Carmack told Kotaku. “I just thought, ‘Hey, this is cool and fun, let’s release it’.

“That blew their planned roll-out – they were worried about selling people two Wolfenstein titles at once. Hopefully they’ll release it soon.”

Carmack also told the site that Quake, Quake II, Quake III and Rage will be heading to iPhone as well.

Via Eurogamer.

Mon, Jun 29, 2009 | 19:48 BST

Doom: Resurrection hits iPhone today, Quake III “no problem at all”

q3alogoa1

John Carmack’s told MTV – via PocketGamer – that the first three Quake games are on the way to iPhone.

“There’s no doubt that we’ll go through Quake and Quake 2,” he said.

“I can probably manage to do Quake 3 on the conventional iPhone platform, if Apple winds up addressing just a few things in their system software. When you start looking at the 3GS, [Quake 3] would not be a problem at all.”

If you can’t be bothered waiting, though, you could always pick up Doom: Resurrection: it’s available through the App Store today.