Tag Archives: john carmack
Wed, Aug 15, 2012 | 23:59 BST
Deus Ex and Epic Mickey creator Warren Spector name-dropped id Software’s John Carmack and Epic Games’ Tim Sweeney in a call for developers to focus on something more than violence.
Sat, Aug 04, 2012 | 17:18 BST
Fri, Aug 03, 2012 | 22:02 BST
Fri, Aug 03, 2012 | 00:25 BST
John Carmack’s annual Quakecon keynote apologised for the past but had an eye on the future, with a few snippets of DOOM 4 info.
Wed, Jul 18, 2012 | 15:28 BST
Bethesda has announced some of the panels for QuakeCon 2012, as well as the news that Dishonored will be playable at the event.
Wed, Jul 11, 2012 | 08:28 BST
Wed, Jun 20, 2012 | 00:23 BST
The next batch of consoles won’t bring a heck of a lot to the table, according to respected technical wizard and id Software luminary John Carmack.
Thu, Jun 14, 2012 | 15:13 BST
Ex-Sony man and creator of Twisted Metal and God of War says consoles have had their time and will be gone within 10 years, but he concedes that his track record for predicting industry trends isn’t the best.
Thu, Jun 07, 2012 | 01:04 BST
Despite growing competition from the likes cloud and PC gaming, Id co-founder John Carmack believes that dedicated consoles will still remain very much part of the industry.
Thu, Nov 17, 2011 | 16:18 GMT
Tue, Nov 01, 2011 | 03:28 GMT
The promised release of DOOM 3′s source code is looming on the horizon.
Sat, Oct 15, 2011 | 17:54 BST
Some PC gamers were pretty disappointed with some of the finer points of Rage’s graphical presentation when it launched earlier this month after early hype about its visual prowess. More »
Sat, Oct 08, 2011 | 19:43 BST
John Carmack has said the team at id has found the driver issues plaguing RAGE on PC frustrating.
Thu, Aug 25, 2011 | 04:30 BST
The iOS version of classic shooter Wolfenstein 3D has dropped off the radar in some European territories.
Tue, Aug 23, 2011 | 19:29 BST
“One of the most important things I would say is a unified virtual 64-bit address space, across both the GPU and the CPU. Not a partition space, like the PS3. Also, a full 64-bit space with virtualization on the hardware units – that would be a large improvement. There aren’t any twitchy graphics features that I really want; we want lots of bandwidth, and lots of cores. There’s going to be a heterogeneous environment here, and it’s pretty obvious at this point that we will have some form of CPU cores and GPU cores. We were thinking that it might be like a pure play Intel Larabee or something along that line, which would be interesting, but it seems clear at this point that we will have a combination of general purpose cores and GPU-oriented cores, which are getting flexible enough that you can do most of the things that you would do on a CPU.” – d Software co-founder John Carmack on what he wants to see in next-gen consoles.
Mon, Aug 22, 2011 | 02:41 BST
Among the slim and scanty details we have on DOOM 4 so far is the news the single-player campaign will run at 30 frames per second.
Mon, Aug 15, 2011 | 06:45 BST
Some things just can’t be spun out past a couple of sentences and the exhortation to go, look, and learn more.
Tue, Aug 09, 2011 | 07:55 BST
Sat, Aug 06, 2011 | 14:43 BST
If you happened to miss our liveblog of John Carmack’s QuakeCon keynote, you now have the opportunity to watch it in full below the break. It seems to be a condensed version, and the usual question and answer session he does at the end is not included. Still, if you have an hour or so to spare, you should really have a watch. Thanks, GayGamer.
Fri, Aug 05, 2011 | 07:08 BST
QuakeCon started today with an introduction from Todd Hollenshead, good news from Pete Hines, and John Carmack’s annual three-hour keynote. Nathan Grayson liveblogged it. We posted it.