Tag Archives: john carmack
Thu, Aug 25, 2011 | 04:30 BST
The iOS version of classic shooter Wolfenstein 3D has dropped off the radar in some European territories.
Tue, Aug 23, 2011 | 19:29 BST
“One of the most important things I would say is a unified virtual 64-bit address space, across both the GPU and the CPU. Not a partition space, like the PS3. Also, a full 64-bit space with virtualization on the hardware units – that would be a large improvement. There aren’t any twitchy graphics features that I really want; we want lots of bandwidth, and lots of cores. There’s going to be a heterogeneous environment here, and it’s pretty obvious at this point that we will have some form of CPU cores and GPU cores. We were thinking that it might be like a pure play Intel Larabee or something along that line, which would be interesting, but it seems clear at this point that we will have a combination of general purpose cores and GPU-oriented cores, which are getting flexible enough that you can do most of the things that you would do on a CPU.” – d Software co-founder John Carmack on what he wants to see in next-gen consoles.
Mon, Aug 22, 2011 | 02:41 BST
Among the slim and scanty details we have on DOOM 4 so far is the news the single-player campaign will run at 30 frames per second.
Mon, Aug 15, 2011 | 06:45 BST
Some things just can’t be spun out past a couple of sentences and the exhortation to go, look, and learn more.
Tue, Aug 09, 2011 | 07:55 BST
Sat, Aug 06, 2011 | 14:43 BST
If you happened to miss our liveblog of John Carmack’s QuakeCon keynote, you now have the opportunity to watch it in full below the break. It seems to be a condensed version, and the usual question and answer session he does at the end is not included. Still, if you have an hour or so to spare, you should really have a watch. Thanks, GayGamer.
Fri, Aug 05, 2011 | 07:08 BST
QuakeCon started today with an introduction from Todd Hollenshead, good news from Pete Hines, and John Carmack’s annual three-hour keynote. Nathan Grayson liveblogged it. We posted it.
Sat, Jul 30, 2011 | 21:22 BST
“I really think, if anything, there is more evidence to show that the violent games reduce aggression and violence. There have actually been some studies about that, that it’s cathartic. If you go to QuakeCon and you walk by and you see the people there [and compare that to] a random cross section of a college campus, you’re probably going to find a more peaceful crowd of people at the gaming convention. I think it’s at worst neutral and potentially positive.” – id’s John Carmack to IndustryGamers.
Wed, Jul 20, 2011 | 19:37 BST
Bethesda has announced the full Quakecon 2011 line-up, confirming the legendary, 50-hour John Carmack ultra-keynote for 2.00pm local time on August 4.
Fri, Jul 08, 2011 | 14:30 BST
Sure, your humble mobile communication device is loaded up with 27 different versions of Angry Birds right now, but time makes fools of us all. Just, you know, fools with really awesome cell phones.
Thu, Jul 07, 2011 | 14:47 BST
Bethesda’s just announced three demos for QuakeCon featuring Elder Scrolls V: Skyrim, RAGE and Prey 2.
Fri, Jun 17, 2011 | 13:41 BST
id Software tech chief John Carmack has said that the studio looking at the “possibilities” on what Quake 5 could be revolved around.
Thu, Jun 16, 2011 | 20:55 BST
id Software’s John Carmack believes that due to limitations with hardware and technology, Cloud gaming could cause consoles to die out within 10 years.
Tue, Jun 14, 2011 | 19:48 BST
John Carmack has implied that it’s going to be a bit hard for Vita to compete in the “post-smartphone world.”
Mon, Jun 13, 2011 | 07:51 BST
id tech boss John Carmack has the technology found in Wii U brings Nintendo to a level grounding alongside “other consoles.”
Thu, Jun 09, 2011 | 15:50 BST
John Carmack has said Rage has taken a bit longer than he would have liked, and that the game’s delay can be attributed to id Software’s desire for the best tech and tools to be used during the game’s seven years of development.
Thu, Jun 09, 2011 | 13:38 BST
Thu, Jun 09, 2011 | 01:39 BST
Id Software has commented that Rage 2 is almost guaranteed, but don’t look for it on the Wii U.
Wed, Jun 08, 2011 | 13:30 BST
CVG’s put live a 20-minute video interview with id code legend John Carmack, in which he talks about his plans to better regenerate the developer’s code-base in the next console generation and how consoles are, apparently, hampering the raw horsepower of PCs.
Carmack’s in LA this week to pimp RAGE. We tried to embed this, but the code’s borked. Hit the link to watch it.
Thu, May 26, 2011 | 01:52 BST
John Carmack, one of id Software’s founding fathers, has predicted cloud gaming will have the biggest impact on the games industry in the immediate future.