Tag Archives: Johan Andersson

Tue, Oct 25, 2011 | 15:26 BST

DICE releases LAN 6 video presentation on “Shiny PC Graphics” in Battlefield 3

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Johan Andersson, rendering architect at DICE, held a presentation called “Shiny PC Graphics in Battlefield 3″ at GeForce LAN 6, which took place on the USS Hornet Aircraft Carrier, October 14-16. Andersson’s talk focused on five graphical components in Battlefield 3: objects, lighting, effects, terrain, and post-processing.

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Mon, Jun 20, 2011 | 05:52 BST

Battlefield 3 PS3, X360 to support half PC frame rate

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DICE has confirmed both console versions of Battlefield 3 will run at half the frame rate of the PC offering.

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Mon, Jan 03, 2011 | 09:15 GMT

Battlefield 3 to drop support for Windows XP

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DICE rendering architect Johan Andersson has laid down the law regarding Battlefield 3′s system requirements, and those final pockets of Windows XP resistance are faced with an ultimatum: upgrade, or forget about playing one of the biggest shooters of the decade.

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