Tag Archives: Johan Andersson
Tue, Oct 25, 2011 | 15:26 BST
DICE releases LAN 6 video presentation on “Shiny PC Graphics” in Battlefield 3
Johan Andersson, rendering architect at DICE, held a presentation called “Shiny PC Graphics in Battlefield 3″ at GeForce LAN 6, which took place on the USS Hornet Aircraft Carrier, October 14-16. Andersson’s talk focused on five graphical components in Battlefield 3: objects, lighting, effects, terrain, and post-processing.
Mon, Jun 20, 2011 | 05:52 BST
Battlefield 3 PS3, X360 to support half PC frame rate
DICE has confirmed both console versions of Battlefield 3 will run at half the frame rate of the PC offering.
Mon, Jan 03, 2011 | 09:15 GMT
Battlefield 3 to drop support for Windows XP

DICE rendering architect Johan Andersson has laid down the law regarding Battlefield 3′s system requirements, and those final pockets of Windows XP resistance are faced with an ultimatum: upgrade, or forget about playing one of the biggest shooters of the decade.


Blizzard nervous over Diablo III’s meeting “expectations”