Jesse Houston

BioWare drops massive list of ME3 co-op details

BioWare has unleashed a huge list of details for Mass Effect 3’s online co-op, confirming it doesn’t currently support local support as yet.

Jesse Houston headlines

  • Mass Effect 3 multiplayer characters never part of campaign

    The characters you play as in the multiplayer side of Mass Effect 3 won’t infringe on the single-player story.

  • Internal beta for Mass Effect 3 accidentally leaked through XBL fall preview

    An internal, private beta for Mass Effect 3 was leaked onto Xbox Live yesterday, giving users participating in the XBL fall update preview a look at a rough version of the game. Warning: Some of the information posted below could be considered spoilers for some. Viewer discretion is advised.

  • Mass Effect 3: Producer describes sense of verticality, vistas, and talks DLC at Comic-Con

    In the video interview posted below, Mass Effect 3 producer Jesse Houston discusses with GameFront a number things related to the game, including DLC, relationships, as well as all the normal ME stuff as well as information regarding mod support and the “console-to-PC porting process.” It’s worth the watch, though you may wish to turn […]

  • Quick Quotes - BioWare listens to feedback "probably more than any other developer"

    “Our community is hugely important to us,” Mass Effect producer Jesse Houston told Gamespot. “Not just the BioWare Social side – also stuff like Twitter and Facebook. “Our fans are really who we build the game for. They are the most important people in our lives and we listen to them probably more than any […]

  • BioWare "committed" to avoiding past mistakes

    Fan feedback has had significant impact on Mass Effect 3, according to Bioware’s Jesse Houston.

  • BioWare issues workaround for Mass Effect 2 on PS3, patch coming soon

    Earlier this week, Mass Effect 2 producer Jesse Houston asked players having save corruption issues with Mass Effect 2 to post their issues in the game’s error discussion thread. This was so the team could find out where the problems were occuring and start working on a fix. Today, BioWare has issued a workaround while […]

  • Mass Effect 2 PS3 uses ME3 engine

    The PS3 version of Mass Effect 2 will use the Mass Effect 3 engine, developer BioWare has confirmed.

  • BioWare: Mass Effect 2 will run at 30FPS, no weird pauses in the game

    BioWare’s Jesse Houston has told VG247 that Mass Effect 2 will run at a solid 30FPS. He also told us that any weird pauses you might have received during the first Mass Effect are now all gone. “If you look at most good shooters, they lock down frame-rate at 30FPS: we’ve done the same thing. […]

  • BioWare explains the interrupt system in Mass Effect 2

    BioWare’s Jesse Houston sat down with VG247 at GamesCom to talk about Mass Effect 2. You can find that here. In that interview, the associate pProducer for ME2 explained a brand new gameplay feature for story conversations of the game, known as “Interrupt”. We’ll let Jesse take it from here: “For example, we now have […]

  • Mass Effect 2 will get simultaneous release for both 360 and PC

    Mass Effect 2 will receive a simultaneous release on both Xbox 360 and PC when it releases in Q1 2010. That’s according to Associate Producer, Jesse Houston, who confirmed the news to VG247 during an interview with him at GamesCom. “We learned a lot from building the PC version before, and having built it six months […]

  • Exclusive: VG247 talks Mass Effect 2 with associate producer Jesse Houston

    Interview by Patrick Garratt. Mass Effect 2 associate producer Jesse Houston sat down with VG247 during GamesCom to talk a bit about the game that everyone and their kitten is gagging to get their tiny paws on. Seems the game has double the amount of physical content of the first one, combat is much smoother […]