Tag Archives: Jeronimo Barrera
Thu, Oct 20, 2011 | 21:19 BST
Jeronimo Barrera, VP of product development at Rockstar, has said that during L.A. Noire’s development, the team played around with allowing Cole Phelps to beat the truth out of a suspect.
Fri, Sep 23, 2011 | 08:15 BST
In a world where sequels, “spiritual successors” and long-overdue reboots are getting thrown around like nobody’s business, developers are struggling to keep all the people happy all the time. A lot of them are taking the unusual approach of changing virtually everything about the game in order to release their new, loosely-affiliated project. Rockstar Games, on the other hand, figure that “if it ain’t broke, don’t fix it,” promising that Max Payne 3 will be full of the things we know and love from the first two.
Wed, May 11, 2011 | 21:54 BST
L.A. Noire director and Team Bondi founder Brendan McNamara and Rockstar VP of development Jeronimo Barrera have stated in an interview that the L.A. Noire is a step towards creating a games which revolve around human drama, which may eventually pave the way for the developer to create a weapon-free game in the future.
Sun, May 09, 2010 | 09:50 BST
Tue, Mar 16, 2010 | 11:41 GMT
Tue, Jun 16, 2009 | 07:16 BST
Rockstar VP of development Jeronimo Barrera has told Game Informer that Max Payne will be voiced by a new actor in his third game.
James McCaffrey added the vocals for the first two titles.
An older actor is to be used, apparently. The company isn’t using an established star for the role.
The game’s out this winter. Thanks, Eurogamer.
Mon, Feb 23, 2009 | 08:40 GMT
Fat pipes are the way forward, Rockstar said this morning, claiming that downloading game content is the “future” for the medium.
“I think people are seeing this as the future of gaming, and we see it,” GTA dev chief Jeronimo Barrera said in the latest Major Nelson podcast.
“Obviously we’re going to continue to create more games, full games, but we’re also excited about what we’re going to do with Xbox Live and DLC.”
Barrera was talking in the second part of an interview on The Lost and Damned, GTA IV’s first 360-exclusive DLC episode.
The content released last week.
Mon, Feb 23, 2009 | 08:21 GMT
Rockstar dev head Jeronimo Barrera has said he believes The Lost and Damned script “exceeds” writing currently available in all forms of media.
“If you put The Lost and Damned up as a movie script, man, it’d be crazy,” he said, talking in the latest Major Nelson podcast.
“We want the gamers to realise that there’s a lot of super-talented people working on this stuff, and the quality and the calibre of their work, I think, exceeds what’s out there is all other mainstream media.”
Barrera went on to say that gaming as a medium should be reliant on plot and narrative.
“This medium needs to be driven be the quality of the content and the story,” he said. “Some stuff ends up being so generic these days. We want to have something that stands up to all mediums.”
He added: “Not to say there’s anything wrong with aliens and space marines and all that stuff, but for us it’s focussing on delivering quality, whether it’s the story, the animations, the art.”
The Lost and Damned, the first part of GTA IV’s two-part 360-exclusive DLC package, released last week.
Mon, Feb 16, 2009 | 09:13 GMT
Rockstar dev boss Jeronimo Barrera has confirmed that GTA IV DLC The Lost and Damned – releasing tomorrow – is at the limit of Live’s file-size restriction, and should be considered a full game.
“There’s nothing ever been out like it,” Barrera told Major Nelson in the first section of a two-part audio interview.
“We’ve done a full game in my opinion, in terms of the production quality and the new gameplay mechanics.
“We’ve literally reached the maximum memory size that we can do for DLC with Microsoft.
“You’re going to get a lot of game.”
Barrera, however, refused to put a play-time estimate on the content, saying only that players can expect “hours and hours and hours” of bang for their buck.
The exec also took the opportunity to snipe at other premium DLC, saying Rockstar had pushed the concept further than anything else yet available.
“That’s not to say there hasn’t been good downloadable content: obviously, there has been, but I find a lot of the time the stuff you can download to be more of an appendage to a game in terms of, you know, a new area opens up, or you can travel to another island, or something like that,” he said.
“You know, it’s cool, and it keep fans coming back, but [there's] nothing that’s crossed story arcs and that’s what we’re trying to do, to push this, to deliver… a new experience, and I think we’ve hit it right out of the ballpark.”
The full thing’s through the link. Well worth a listen.
Tue, Feb 12, 2008 | 18:20 GMT
Speaking here, Jeronimo Barrera, Rockstar’s VP of product development has said that the upcoming Xbox 360 content for GTA IV, famously paid for by Microsoft, is a first step for the company into episodic development.
“We are calling the downloadable content (coming to the Xbox 360) episodes,” he said.
But it’s “an experiment” they’re quick to add. Right now Rockstar doesn’t seem sure that there are enough users with access to online content on the 360 to make it worthwhile for them to continue pumping out episodes.
There’s a lot more stuff on Kotaku there from a GTA hands-on in New York. Take a look at this as well.