Tag Archives: Jeremy Greiner
Thu, May 24, 2012 | 07:09 BST
Darksiders II Wii U features under a “strict gag order”
Nintendo won’t let Vigil boast about the fun it’s having with the Wii U version of Darksiders II until after E3.
Wed, May 23, 2012 | 16:18 BST
Darksiders II: critical path play to last “25 plus hours”
Darksiders II will last over 25 hours when playing it on the “critical path,” Vigil creative manager Jeremy Greiner has told VG247.
Fri, Mar 30, 2012 | 17:29 BST
Report – Campaign development on Turtle Rock FPS Wild in the works
THQ’s Jeremy Greiner has said on Twitter he is “starting work on the campaign for his next FPS,” which he said is being made by Left 4 Dead developers Turtle Rock. Back in June 2011, THQ boss Danny Bilson mentioned Turtle Rock was working on a FPS called “Wild”, information on which has been scarce ever since. The game is being built using CryEngine 3. Big thanks: RipTen.
Wed, Oct 06, 2010 | 14:02 BST
Homefront – multiplayer preview and developer interview with Kaos Studios

Kaos Studios’ Homefront was one of the more pleasant surprises from US publisher THQ at E3 earlier this year. A genuinely intriguing new wargaming IP to take on the might of Activision’s Call of Duty franchise. Whether or not there is room in this crowded market for a game of this ambition and magnitude remains to be seen. Homefront releases next March on PS3, Xbox 360 and PC.
VG247 was treated to a first-look at two of the game’s multiplayer levels at a preview event in London recently, with a bunch of genuinely innovative new features revealed.
We also managed to grab a one-to-one chat with Kaos Studio’s community manager to find out a little more about the background to some of these new multiplayer elements, such as Battle Points and Ground Control. And to quiz him a bit more about the background behind the game’s barking mad storyline, in which a pan-Asian mega-army lead by North Korea takes over America in the near future…



Xbox One: pre-owned activation to cost £35 – report