Tag Archives: Jeremiah Slaczka
Fri, Nov 23, 2012 | 02:20 GMT
Scribblenauts Unlimited Europe release date pushed back
Scribblenauts Unlimited will not release in Europe until 2013, 5th Cell has confirmed.
Mon, Nov 12, 2012 | 08:10 GMT
Wii U won’t have a universal achievements system – report
The Wii U won’t have an accomplishment system analogous to the PlayStation Network’s trophies or Xbox Live’s Achievements, according to one developer.
Thu, Apr 26, 2012 | 21:25 BST
Hybrid beta to launch later this month, gameplay detailed
5th Cell’s Jeremiah Slaczka has said the firm’s multiplayer shooter Hybrid will launch with 10 unique maps featuring distinct themes and art this summer. Other interesting tidbits regarding the XBLA title were mentioned as well, so you may wish to traverse below the break to read what else Slaczka told GameInformer.
Mon, Nov 28, 2011 | 07:55 GMT
Scribblenauts dev: Execs don’t know “what it’s like to be in the trenches”
5th Cell’s Jeremiah Slaczka believes too many industry executives don’t understand how games are made, or what makes them fun.
Fri, Feb 11, 2011 | 07:52 GMT
5th Cell reveals LtD Scribblenauts sales
5th Cell bosses Jeremiah Slaczka and Joseph Tringali have announced lifetime-to-date sales of the Scribblenauts series at DICE.
Mon, Oct 12, 2009 | 06:48 BST
Scribblenauts development time revealed
5th Cell’s creative director Jeremiah Slaczka has revealed in an interview with Gama that Scribblenauts was in development for over a year.
One year and three months, to be exact.
“[We worked on Scribblenauts for] a year and three months, which is crazy. That’s probably the only thing I don’t like about 5th Cell’s development. It’s just how it is. That’s the way it is. We’re competing against companies like Square Enix and Nintendo, triple-A products,” revealed Slaczka.
“People hold us to the same standard, which I’m totally fine with — I want them to hold us to that standard. But they get three years, and I get one year. That’s the big difference. I feel like a boxer with one hand tied between my back.”
More through the first link. The game was released last week for the DS.
Via Tiny Cartridge.
Sat, Oct 03, 2009 | 16:27 BST
5th Cell says original name for Scribblenauts was “Wordplay”

Scribblenauts wasn’t always called Scribblenauts, according to creative director Jeremiah Slaczka.
Originally, it was called “Wordplay”.
“We had a lot of different names before Scribblenauts,” said Slaczka. “The original name was Wordplay, which is really lame and not fun and very generic…We’ve always gone through a lot of names before we kinda settle on a final name…
“Scribblenauts was also actually a temp name, which is kind of funny that it actually stuck. Because in the beginning, we were just like, well we need something, we always need something for a pitch and what’s the project name. So we were like, ‘Well, this is quirky and interesting, but maybe not completely what we want to go for.’
“But it just stuck. It made sense. And it wasn’t generic at all.”
Via NintendoEverything.
Mon, Sep 14, 2009 | 15:45 BST
Scribblenauts dev “going to console next year”
Scribblenauts dev 5th Cell’s next game will be a console title, the firm’s confirmed to Destructoid.
“We’re going to console next year,” said Scribblenauts creative lead Jeremiah Slaczka.
“We’ll be announcing that next year, and it’s another original title. We’ll still do DS, maybe, but we want to focus our efforts on original consoles.”
No one knows what the new game is yet. Apart from 5th Cell. And God.
Scribblenauts ships for DS in October.



New Xbox dashboard to hit public beta in June or July to prep for next console – report