Tag Archives: Jeramy Cooke
Tue, Sep 20, 2011 | 14:31 BST
Borderlands 2 to contain a “richer, larger world” along with new UI
Gearbox’s art director, Jeramy Cooke, is of the opinion that in Borderlands, players were stuck in the desert a lot. Because this was a bit “monotonous,” his team decided to focus on a “richer, larger world,” for the sequel: Borderlands 2.
Wed, Sep 07, 2011 | 02:54 BST
Borderlands 2′s revamped weapons and AI detailed
Gearbox has already made it clear it’s overhauled enemy AI and weapons for Borderlands 2, but now we’ve learned more precisely how.
Mon, Aug 29, 2011 | 07:59 BST
Borderlands 2 to be one third bigger than first game
Gearbox has upped the scale for Borderlands 2, as it takes players players out of the desert and into other locales.
Wed, Sep 24, 2008 | 08:37 BST
Gearbox: Our WWII competitors “don’t have any characters”
Speaking to MTV, Gearbox game director Jeramy Cooke has stuck it to Brothers in Arms: Hell’s Highway’s competition by saying opposing games don’t carry the weight of history or character.
“Our competition, from where I’m sitting, they just take a first-person-shooter and skin it in World War II,” he said. “They don’t have any characters. They haven’t read the history. It’s not based on anything real, other than it looks correct. To them, I think that’s just a setting.
“We’re talking about real soldiers, people from history. Certainly, there’s a lot of fiction that goes into what we do, but it has a backbone to it that gives what we do a little more clout and allows us to go places that they’re not going to go. We’re trying to do something with this topic. We think it has some merit as entertainment and education far beyond than just selling lots of boxes.”
So there we are. Reviews are coming in now. We’ll do a round-up in a tick.



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