Tag Archives: Jeramy Cooke
Sat, Feb 25, 2012 | 22:02 GMT
The Assassin in Borderlands 2 has been hashed out over on IGN, and according to Gearbox, the class is basically the “ninja” who runs around the place slice folks to bits with his sword.
Fri, Feb 24, 2012 | 19:59 GMT
Thu, Feb 23, 2012 | 23:19 GMT
In the sequel to Borderlands, Gearbox wants players to be better placed to take advantage of the staggering variety of weaponry at their disposal.
Tue, Sep 20, 2011 | 14:31 BST
Gearbox’s art director, Jeramy Cooke, is of the opinion that in Borderlands, players were stuck in the desert a lot. Because this was a bit “monotonous,” his team decided to focus on a “richer, larger world,” for the sequel: Borderlands 2.
Wed, Sep 07, 2011 | 02:54 BST
Gearbox has already made it clear it’s overhauled enemy AI and weapons for Borderlands 2, but now we’ve learned more precisely how.
Mon, Aug 29, 2011 | 07:59 BST
Gearbox has upped the scale for Borderlands 2, as it takes players players out of the desert and into other locales.
Wed, Sep 24, 2008 | 08:37 BST
Speaking to MTV, Gearbox game director Jeramy Cooke has stuck it to Brothers in Arms: Hell’s Highway’s competition by saying opposing games don’t carry the weight of history or character.
“Our competition, from where I’m sitting, they just take a first-person-shooter and skin it in World War II,” he said. “They don’t have any characters. They haven’t read the history. It’s not based on anything real, other than it looks correct. To them, I think that’s just a setting.
“We’re talking about real soldiers, people from history. Certainly, there’s a lot of fiction that goes into what we do, but it has a backbone to it that gives what we do a little more clout and allows us to go places that they’re not going to go. We’re trying to do something with this topic. We think it has some merit as entertainment and education far beyond than just selling lots of boxes.”
So there we are. Reviews are coming in now. We’ll do a round-up in a tick.