Tag Archives: Jay Fitzloff
Tue, May 22, 2012 | 00:31 BST
Darksiders II has more in common with Diablo than War’s original adventure, but it took a sequel to add in the looting and RPG elements Vigil wanted to include from the off.
Tue, Mar 27, 2012 | 20:45 BST
“Darksiders was a huge risk because it was an old game in a new shell for us and for THQ because it’s a new studio, nobody there had made a console game before and it was a new IP. On paper, to be honest I don’t know why THQ went for it. I mean, the tech demo really nailed it, but I think any other publisher would just say ‘No way, but more power to you’, but they did. Then the game itself was a risk – we’re talking about a game that has an almost old-generation mentality where we’re willing to challenge you and not spoonfeed you the whole time. We had a strong tech demo and it looked really good, plus we had an engine. We created that engine, so I’m sure that if Darksiders had failed, there’d still be that engine there that’s worth pursuing.” – Vigil Games’ Jay Fitzloff to MCV on the riskiness of Darksiders.
Mon, Oct 03, 2011 | 14:07 BST
The original game might have taken us by surprise, but Darksiders II has a few tricks up its sleeve as well. We talk to Vigil’s Jay Fitzloff about going bigger and better.
Tue, Jul 19, 2011 | 17:40 BST
After War comes Death. Stace Harman went along to a hands-off showing of Darksiders 2 to find out if the end of the world is all doom and gloom or one big party. Chat with developer Vigil and new shots are below.