Darksiders II has more in common with Diablo than War’s original adventure, but it took a sequel to add in the looting and RPG elements Vigil wanted to include from the off.
Jay Fitzloff headlines
“Darksiders was a huge risk because it was an old game in a new shell for us and for THQ because it’s a new studio, nobody there had made a console game before and it was a new IP. On paper, to be honest I don’t know why THQ went for it. I mean, the […]
The original game might have taken us by surprise, but Darksiders II has a few tricks up its sleeve as well. We talk to Vigil’s Jay Fitzloff about going bigger and better.
After War comes Death. Stace Harman went along to a hands-off showing of Darksiders 2 to find out if the end of the world is all doom and gloom or one big party. Chat with developer Vigil and new shots are below.