The Castle Doctrine is going to get more expensive over time rather than cheaper, as developer Jason Rohrer isn’t impressed by the damage he believes is caused by sales and discounts like Steam’s.
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Jason Rohrer, designer of Passage, made a thing called A Game for Someone at this year’s Game Design Challenge at GDC. It’s a board game. The theme for the challenge was Humanity’s Last Game, which he interpreted liberally. Strange story inside.
Jason Rohrer’s The Castle Doctrine is available right now for PC, Mac and Linux.
Indie Speed Run judges have been announced for the “world’s first online game jam,” and the list reads like a who’s who of indie development.
Jason Rohrer, the developer behind a number of well-received indie releases, has detailed his latest project – “a massively multiplayer game of burglary and home defense”.
Those interested in SSX and Sundance darling Indie Game: The Movie might also be interested in another documentary on indies, Us and the Game Industry. The film, according to IndieGames, documents developers “reinventing the medium of game design and challenging the established norms with their finely crafted work.” The film contains some names which should […]
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