Tag Archives: jason bender
Mon, Oct 31, 2011 | 09:29 GMT
At Blizzcon 2011, Nathan Grayson sat down with Blizzard’s Jason Bender to discuss one of the hottest tickets of the season: Diablo III.
Wed, Oct 27, 2010 | 09:28 BST
You want a massive stonking hint that Blizzard’s been thinking really, really hard about releasing Diablo III for consoles? Here it is.
Wed, Oct 27, 2010 | 09:03 BST
Diablo III’s recently announced PvP battle arenas have a “Call of Duty-style” progression, senior design Jason Bender has told VG247.
Wed, Oct 27, 2010 | 08:47 BST
Interview – Diablo III’s Jason Bender and Christian Lichtner talk Demon Hunters, PVP, Blizzard on consoles, tons more
BlizzCon has come to a close. We came, we saw, we conquered.
OK, no we didn’t. We actually spent the whole time playing Diablo III. But then, the game’s mix of hack ‘n’ slash demon-dicing and subtle strategy is already – near as we can tell – polished to perfection – even though Blizzard’s still keeping any sort of release schedule so tightly under wraps that we wouldn’t be surprised if there were exploding collars involved. And of course, let’s not forget the Demon Hunter and PVP arenas. Both made incredibly strong debuts at this year’s show, putting new and disturbingly addictive twists on the classic Diablo formula.
Put simply, Blizzard’s Diablo team’s still got it, so we took a couple of its members hostage and demanded a pre-release copy of the gam- er, we mean, we sat down for a nice, polite chat with senior designer Jason Bender and art director Christian Lichtner, and there was no duct tape involved. Read on for their thoughts on why Diablo III still has no release date, the origins of the Demon Hunter, what it’s like to balance a game where each class has 97 billion potential builds, female characters in games, why Diablo III isn’t on consoles, and more.
[Interview by Nathan Grayson]
Tue, Oct 26, 2010 | 19:06 BST