Tag Archives: japan studio

Tue, Jun 11, 2013 | 04:26 BST

Destiny of Spirits in the works for Vita at Japan Studio

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Looks like Destiny of Spirits is a thing: the game was announced for Vita and is in the works with Japan Studio as rumored over the weekend.

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Thu, Jun 06, 2013 | 16:24 BST

Puppeteer shots are adorable, and many

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Sony has released a absolute ton of Puppeteer screenshots and renders. It’s E3 time you know. And this is just the start of the asset bombardment. Have a look below.

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Wed, Jun 05, 2013 | 16:13 BST

Puppeteer pre-orders net Theatrical Pack, final two powers revealed with E3 trailer

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Puppeteer’s final two powers have been revealed: the Hook Power of the Moon Pirate and the Brute Power of the Moon Wrestler. Plus, Sony has announced a Theatrical Pack which nets you goodies when you pre-order.

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Wed, Apr 03, 2013 | 14:35 BST

Rain screenshots and concept art released out of GDC

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Sony has released a set of screenshots and concept art for Rain, the single-player action-adventure title in the works at JAPAN Studio, PlayStation C.A.M.P., and Acquire Corp.

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Thu, Sep 27, 2012 | 01:14 BST

Tokyo Jungle pitch elicited “bad” reaction from Sony executives

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Tokyo Jungle is all kinds of amazing, but like most people Sony was a little wary when Japan Studio first shilled the concept.

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Wed, Sep 19, 2012 | 08:13 BST

Puppeteer Tokyo Game Show trailer is three minutes of delight

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Puppeteer has produced a new trailer in honour of the Tokyo Game Show. I’m not going to say it had me hugging my keyboard and giggling in delight; I’m just going to keep my dignity and say it looks a bit special.

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Wed, Jun 13, 2012 | 06:12 BST

Gravity Rush launch trailer soothes and delights

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Highly anticipated Vita title Gravity Rush arrives in shops and on the PlayStation Network this week, so stare at the launch trailer and swear to live a better life.

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Thu, Jun 07, 2012 | 17:00 BST

E3 2012: Inafune on Soul Sacrifice, life post-Capcom

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Keiji Inafune’s first big project since leaving Capcom was recently revealed to be Soul Sacrifice, a “reality based fantasy” title for Vita. He talked to Jem Alexander at E3 about drawing inspiration from personal life experiences.

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Wed, May 09, 2012 | 06:43 BST

Soul Sacrifice is the next Keiji Inafune game

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Early magazine leaks out of Japan have revealed Vita title Soul Sacrfice as the next project from Mega Man creator Keiji Inafune.

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Thu, Mar 29, 2012 | 01:21 BST

Quick Shots – Play dress ups in Tokyo Jungle

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The animals in Tokyo Jungle can equip items of clothing, and acquire bonuses for complete sets. This is because Tokyo Jungle is the best game ever. Look at that buffalo dressed as a bear. Sold.

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Wed, Mar 14, 2012 | 23:34 GMT

Gravity Rush originally planned for PS3, inspired by Crackdown

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The ethereal beauty of Gravity Rush owes a debt to a cult-favourite Xbox 360 exclusive.

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Mon, Feb 13, 2012 | 00:27 GMT

Premium DLC expected for Gravity Rush, dev hoping for sequel

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Gravity Daze creator Keiichiro Toyama isn’t finished with the gorgeous Vita title just yet.

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Fri, Jan 27, 2012 | 07:32 GMT

Gravity Rush trailer makes February 22 seem quite distant

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This gorgeous promo video for Gravity Rush, combining live action film with gameplay footage, is so beautiful that my credit card has developed sentience and called to place a Vita pre-order.

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Thu, Sep 17, 2009 | 11:15 BST

Last Guardian boss to Japanese studios – Go west or go bust

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Yasuhide Kobayashi, VP of Sony’s Japan Studio and head of Last Guardian’s development, told DICE Summit Asia today that Japanese games-makers must now appeal to western tastes or die.

“There are so many issues we have to solve, and the biggest challenge is that the market in Japan is shrinking – they key is gaining success in the US and Europe,” he said.

“At the time of the original PlayStation the Japanese market was one third of the global market, and production costs weren’t that high – so we were able to generate profit from that market alone.

“But now we’re in the era of the PlayStation 3, and the Japanese market is only one fifth of the global market – when it comes to production costs, those are swelling, so it means that unless we gain success in the overseas market our studio will go bankrupt. It’s a crisis we recognise,” he added.

Kobayashi admitted that Last Guardian was named as such to appeal to US and European gamers.

Lots more on GI.