Tag Archives: jamie macdonald
Mon, Jul 26, 2010 | 14:21 BST
Mon, May 10, 2010 | 10:33 BST
Ex-SCE Worldwide Studips exec Jamie MacDonald has joined Codemasters, the company’s announced this morning.
Thu, May 14, 2009 | 13:03 BST
Sony Europe’s Worldwide Studios VP Jamie MacDonald is to leave SCEE this month, GI reports.
MacDonald was most recently responsible for social projects such as SingStar and Home.
No idea where he’s off to. Good luck with it, Jamie.
Wed, Nov 05, 2008 | 08:32 GMT
SCEE Worldwide Studios VP Jamie Macdonald has told GI that social gaming on PlayStation platforms has been most popular in Europe, while Japan has yet to take to the concept with any gusto.
“I think… that the success we had in Europe with social gaming in the PS2 era was a surprise,” he said. “Nobody foresaw it, and what we’re trying to do now is to make sure that this whole new genre is catered for within future PlayStation developments.
“It’s not that social gaming was ignored, it’s that it was a surprise to everyone – and also, to be frank, from our point of view it’s been more of a success in Europe than it has in Japan or the United States. It’s still been relatively successful in the US, but I think it’s fair to say it’s not had much of an impact in Japan.”
Despite social gaming’s popularity on PS formats in Europe, PS3 wasn’t designed with the niche in mind, MacDonald added.
“I don’t think PlayStation 3 was designed with any particular genre in mind to be honest,” he said.
“I think it was designed as a very high-specification digital media entertainment system.”
Tue, Oct 28, 2008 | 16:07 GMT
Speaking yesterday at the Gamer 3.0 conference in London, Jamie MacDonald, vice president of Sony Computer Entertainment Worldwide Studios, said PlayStation Home will “continue to evolve, change and develop over time”, which is a policy the company was employing with all future titles.
“The thing that I should stress about Home, unlike a typical boxed product it will continue to evolve and change and develop over time, it’s not a one off thing, ” he said.
“Indeed that’s the way we’re developing all of our titles these days. We’re becoming service providers almost rather than product providers.”
More through the link.
By Mike Bowden
Tue, Oct 28, 2008 | 12:04 GMT
Speaking with Videogamer.com, Jamie MacDonald, vice president of Sony Computer Entertainment Worldwide Studios has said that he expects that user-generated content for Media Molecule’s LittleBigPlanet to “balloon” and that the platformer itself is a landmark in gaming history.
“I expect the user-created levels or themes to absolutely balloon once the title is out, and I think we’ve just empowered people,” said MacDonald.
“In some ways it’s quite hard to guess how it will affect the industry in the long run because sometimes I think it’s going to be empowering, it’s going to be massive, it’s going to encourage people to be creative, and where that leads I’m not really sure, but I think it’s going to be really exciting. And I think we’ll see lots of people developing titles in a similar vein.
“I think LittleBigPlanet is a landmark, frankly. I think it’s one of those titles that shows a whole new way of playing and sharing.”
LittleBigPlanet has hit US retail and will be available in Europe next week.
By Mike Bowden
Mon, Oct 27, 2008 | 22:18 GMT
Sony Worldwide Studios vice president Jamie MacDonald said today that the firm was working at full tilt to get Home ready in time for its public beta, but that everything was happening according to plan.
“At Tokyo Game Show it was announced that PlayStation Home will be hitting what we’re calling an open beta by the end of the year, which means it will be available to everybody,” said the exec this morning at the Gamer 3.0 conference in London.
“And the latest is, it’s going very well. The guys are madly working to make sure that date is hit, and it’s going very well.”
We hope so, Jamie. There’s more on Videogamer.
Mon, Aug 25, 2008 | 21:05 BST
Jamie MacDonald, VP of Sony Computer Entertainment Worldwide Studios Europe, has told the Daily Mail that UK games degree courses aren’t his primary source for staffer.
“I can’t remember the last time I employed someone from them,” he said.
The piece through the link is obviously centred on the fact there’s been a bit of an explosion in UK games degree courses recently, doubling in the past three years to more than 80.
Skillset has only approved four courses as fully meeting employers’ needs, however.
More through the link.