Tag Archives: Jake Solomon
Mon, Mar 25, 2013 | 01:41 GMT
Here’s what you’ve been waiting for since you first fell in love with XCOM: Enemy Unknown and regretted having to leave it at home every day; the Firaxis strategy gem is headed to iPad and iPhone, with no feature left behind.
Tue, Jan 29, 2013 | 07:32 GMT
Firaxis’s Jake Solomon has said an earlier push to reboot X-COM ahead of 2012′s Enemy Unknown is probably better off in the prototype afterlife.
Wed, Jan 09, 2013 | 20:25 GMT
XCOM: Enemy Unknown lead designer Jake Solomon has said to expect more DLC for the game this year, as Slingshot and Second Wave are just the start. “We do have more content coming in 2013,” he told Polygon. “We’re working on something really awesome.” A release window wasn’t provided, as Solomon said it will take the team “some time” to complete the work. Solomon did say, though, that the next DLC wouldn’t have the “limited scope” of the Slingshot DLC.
Wed, Nov 28, 2012 | 13:29 GMT
XCOM: Enemy Unknown developer Firaxis had a mammoth task on its hands when attempting to reboot Julian Gollop’s original game UFO: Enemy Unknown. The team can relax however, as the 2K-published game has received Gollop’s blessing.
Wed, Oct 03, 2012 | 20:41 BST
XCOM: Enemy Unknown lead designer Jake Solomon has taken it upon himself to convince customers at a games retail store to buy his game. Check out the video below. XCOM: Enemy Unknown launches in North American on PC, PS3, and Xbox 360 on October 9 and in Europe on October 12.
Tue, Sep 25, 2012 | 11:03 BST
XCOM: Enemy Unknown is looking to redefine turn-based strategy for the masses. VG247′s Dave Cook speaks with Firaxis about why we should all think two steps ahead.
Wed, Sep 12, 2012 | 01:39 BST
XCOM: Enemy Unknown draws on a couple familiar cultural touchstones in its quest to deliver unique but recognisable aliens.
Sat, Sep 08, 2012 | 19:16 BST
XCOM: Enemy Unknown’s PC version is a “big deal” for developer Firaxis Games, lead designer Jake Solomon has said.
Fri, Sep 07, 2012 | 15:34 BST
XCOM: Enemy Unknown’s narrative is a “fairly large part of the game,” will be “completely new to players”
XCOM: Enemy Unknown’s lead designer Jake Solomon has said there is still much regarding the game which has not been revealed.
Fri, Sep 07, 2012 | 14:01 BST
XCOM: Enemy Unknown has a new gameplay video available, and in it, Firaxis lead designer Jake Solomon walks the viewer through it. This is the same presentation that was shown behind closed doors at E3 and PAX. XCOM: Enemy Unknown launches on PC, PS3, and Xbox 360 October 11.
Thu, Aug 23, 2012 | 12:49 BST
XCOM: Enemy Unknown’s lead producer Jake Solomon has told VG247 why he feels the game is more tactical than Julian Gollop’s original, UFO: Enemy Unknown. He also stressed that he doesn’t want to upset fans of the original by saying that, so hear him out first.
Fri, Aug 17, 2012 | 15:49 BST
Fri, Aug 17, 2012 | 12:54 BST
Firaxis lead designer Jake Solomon discusses the competitive side of the game.
Wed, Mar 28, 2012 | 23:11 BST
XCOM: Enemy Unknown is all about keeping on your toes, designer Jake Solomon has explained.
Mon, Mar 12, 2012 | 02:45 GMT
XCOM: Enemy Unknown lead designer Jake Solomon has said the popularity of classic IPs over the last few years boils down to their continuing hold over gamers’ hearts.
Wed, Mar 07, 2012 | 00:32 GMT
XCOM: Enemy Unknown is a direct descendent of the 1990′s classics, according to lead designer Jake Solomon.
Wed, Feb 29, 2012 | 21:54 GMT
Calming the fears of the PC elite, lead designer Jake Solomon has said XCOM: Enemy Unknown doesn’t need to be altered for consoles.
Mon, Feb 06, 2012 | 22:28 GMT
Firaxis staffers weren’t allowed to work on XCOM: Enemy Unknown until they’d made it through the original X-COM.