Tag Archives: jade raymond

Fri, Feb 11, 2011 | 07:01 GMT

Ubisoft Toronto working on a second game, says Raymond [Updated]

jade raymond

Update: Raymond clarified her DICE talk to Wired, saying that Ubisoft Toronto is – in fact – working on another game in addition to Splinter Cell, but it’s not a new IP. Instead, the unannounced project is part of a pre-existing Ubisoft franchise.

Original Article: Ubisoft Toronto boss Jade Raymond has confirmed the studio is working on a new IP alongside Splinter Cell 6.

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Sun, Nov 28, 2010 | 17:52 GMT

Jade Raymond confirms Splinter Cell 6 in the works with video

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Ubisoft’s Jade Raymond has confirmed the publisher’s Toronto studio is working on Splinter Cell 6.

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Mon, Aug 09, 2010 | 11:45 BST

Ubisoft Toronto aiming for five major projects, says Raymond

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Ubisoft Toronto boss Jade Raymond has told Develop that the studio is to ramp up to five simultaneous AAA projects in the future.

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Tue, May 25, 2010 | 14:38 BST

Ubisoft Toronto creating new Splinter Cell project, confirms Raymond

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Ubisoft Toronto is working on a new Splinter Cell project, boss Jade Raymond has revealed.

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Tue, Jan 05, 2010 | 10:35 GMT

Jade Raymond appears in magazine, talks gadgets

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The newest issue of Lucky magazine has a feature showcasing Assassin’s Creed super-producer, and newly made head of Ubisoft Toronto, Jade Raymond.

You could not make this up.

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Mon, Aug 31, 2009 | 20:22 BST

Jade Raymond takes charge of Ubi Toronto

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Jade Raymond’s taken a considerable bump up today – the Assassin’s Creed producer is now in charge of the yet-to-be-opened Ubi Toronto.

Reporting into Ubi Toronto and Montreal CEO Yannis Mallat, Raymond will oversee day-to-day operations of the studio.

“I’m excited to have Jade managing our Toronto studio,” said Mallat.

“With more than 12 years of experience in the video game industry, Jade’s knowledge and leadership as an industry veteran are major assets in building the Toronto studio and expanding Ubisoft’s presence in Canada.”

Take that, Jade doubters. More on Develop.

Thu, Jul 30, 2009 | 23:01 BST

Assassin’s Creed II will be more hardcore than last outing

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Jade Raymond has said that Assassin’s Creed II will be different from the last outing because our new hero, Ezio is more “badass” than Altair in the assassin department.

Granted, she did not use the word “hardcore”, that was our terminology for the title, but we couldn’t figure out a shorter way to describe a game hailed as being more vicious and unpredictable than its predecessor.

Kotaku was lucky enough to have a chat with Jade ans watch as she played the game.

Don’t be jealous guys, she would have done the same for you had you been there.

One good thing we learned through the piece, was that players will be visiting the present much less often than the first time around. Thank God for small favors.

Get the full thing through the link. It’s really sounding quite good.

Thu, Jun 04, 2009 | 13:55 BST

Jade Raymond: I’m executive producer on Assassin’s Creed II

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Update: There’s an interview with Raymond and ACII producer Patrice Desilets on Ubisoft’s official E3 site.

Right. What? Jade Raymond’s told the Official PlayStation Magazine in Benelux at E3 this week that she’s been in charge of Assassin’s Creed II development from the start.

“I’m taking a step back from all the press and stuff this time,” she said. “I’m executive producer. Got to let the new producer shine. I had my spotlight on Assassin’s Creed 1.

“I’m very much involved with the team from day one.”

The developer became something of an internet “pin-up” during the first game’s launch build-up.

Raymond has been hidden away since the release of Assassin’s Creed, with Ubi sources constantly telling press they had no idea what she was working on.

Looks like we all know now.

Fri, Aug 15, 2008 | 06:38 BST

I Am Alive takes “more realistic approach to survival,” says DarkWorks

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DarkWorks founder Guillaume Gouraud has told VG247 that I Am Alive – the Ubisoft survival horror rumoured and then debunked as Jade Raymond’s new game – is set to renew the genre with realism.

“We want to take this realistic approach to enlarge the genre, because it’s much more universal,” said the developer boss.

“We’ve been shifting from classic survival horror from back in 2001 with Alone in the Dark: The New Nightmare, and we started to introduce disaster aspect with Cold Fear.

“Now we are moving to a more realistic approach to survival, and that’s what we want to renew and bring with this new game.”

Gouraud told us that he now thinks DarkWorks – known for its horror games – is big enough to extend its reach and take on action projects of any kind.

“We’re also very pleased with our growth,” he said. “I think we are already one of the major European studios with 120 people… We think 2009 will be where we shine. We’re set for a new stage.”

I Am Alive – announced at E3 and set in a post-earthquake Chicago – isn’t going to be shown next week at Leipzig according to Ubi. Don’t be amazingly shocked if it is, however.

Wed, Jul 16, 2008 | 08:20 BST

Ubi announces Raymond project, I Am Alive – first trailer

Ubisoft announced Jade Raymond next game, I Am Alive, in an otherwise spartan press conference in LA last night.

The first-person survival game’s set in Chicago after and earthquake.

Get the trailer on GamersHell.

Fri, Jul 11, 2008 | 07:50 BST

Jade Raymond working on first-person survival horror

According to this Gamekyo report, Assassin’s Creed producer Jade Raymond will show her new game, a first-person survival horror called “I am Alive,” at E3.

Apparently the game is set in Chicago after an earthquake, and will only be seen in demo form at the show.

Fri, Mar 28, 2008 | 08:04 GMT

Jade Raymond working on “new project”

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Ubi boss Yves Guillemot has revealed that the internet’s pin-up games producer, Jade Raymond, is now working on something new after finishing Assassin’s Creed.

“I view Jade as a very skilled and creative producer. The success of Assassin’s Creed leaves no doubt about that, and the attention she received from the media is due to the anticipation, buzz and quality of the game,” he said. “She’s currently working on a new project but it’s a little too early to share more about it.”

Dude, please. Frankly, we’re not quite sure how she managed to get through the development of Assassin’s Creed without cracking under the strain of the thought of 30 million boy-men wanking over her on the internet, but there we are.

Good luck with whatever it is you’re doing now, Jade.