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J Allen Brack

Warcraft, Warcraft 2 possibly coming to modern PCs

Classic RTS titles Warcraft and Warcraft 2 may get a new lease on life, making them playable on modern PCs.

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J Allen Brack headlines

  • World of Warcraft updates to be smaller and more frequent, says Blizzard

    World of Warcraft patches will soon be released in various sizes, depending on the content, according to the game’s production director J. Allen Brack.

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  • "A lot of people who played WoW in the past" will be interested in its evolution and change, says Blizzard

    Cataclysm’s chief project manager, J. Allen Brack has said Blizzard is trying to make World of Warcraft the “best it can be” and is not focusing on subscription numbers.

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  • Blizzard: "We'd happily put a game on console if it played well on console"

    Look, consoles, it’s not you. It’s Blizzard. Well, ok, it’s also kinda you.

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  • Blizzard talks about bringing WoW to consoles "all the time"

    Blizzard’s told G4 that the company talks about bringing World of Warcraft to the console “all the time”, but “technical challenges” are standing in the way.

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  • Blizzard says Cataclysm will "shake up" WoW

    Blizzard production director J.Allen Brack has said that those expecting just an update to World of Warcraft with Cataclysm should be prepared for a “shake up”.

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  • Blizzard: "We will definitely work on a console game at some point"

    Blizzard’s J. Allen Brack has told Gamasutra that a console game from the firm is a certainty. When? Keep guessing. “I have two consoles at home,” said the WoW developer. “Sam has consoles. We’re a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. […]

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  • GDC Austin: Blizzard reveals its canceled squad-based sci-fi game Nomad

    During J. Allen Brack and Frank Pearce’s keynote at GDC Austin, the Blizzard guys revealed its canceled suqad-based sci-fi title, Nomad. Apparently, some ten years or so ago, Blizzard put loads of hours and tons of work into it, but then decided to scrap it and go straight into work on WoW. Joystiq has what […]

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  • GDC Austin: WoW needs 20K systems and over 4600 staffers to stay up

    During a keynote delivered at GDC Austin, Blizzard’s J. Allen Brack and Frank Pearce dropped some numbers regarding what it takes on a daily basis to keep World of Warcraft running. The game needs 20,000 computer systems, 13,250 server blades, 75,000 CPU cores, 1.3 petabytes of storage, and over 4600 staffers to keep it going. […]

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  • WoW bosses to keynote GDC Austin

    Blizzard bigwigs Frank Pearce and J Allen Brack are to keynote GDC Austin on World of Warcraft this year, Blizzard said today. The talk, entitled “The Universe of World of Warcraft,” will tackle the challenges faced in creating subs-based MMOs. The event takes place at the Austin Convention Center in Texas from September 15-18. PR […]

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  • Paid character customisation heading to WoW

    World of Warcraft production boss J Allen Brack apparently confirmed at BlizzCon session this weekend that paid character customisation is on the way to World of Warcraft. From this Warcry report: When asked to expand upon a button found by sifting through the Lich King beta’s data files named “Paid Character Customization,” Brack initially hesitated […]

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  • Brack: We thought 1 million WoW subs was the pinnacle of success

    Speaking to IGN at BlizzCon 08, World of Warcraft production director J Allen Brack’s said the WoW team has been humbled by the success of the game, and that the initial benchmark for success was 1 million subscribers. “Our big thoughts about what the game would eventually be internally was, ‘Well, one day we might […]

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  • WoW bosses: Cutting edge graphics have never been a Blizzard hallmark

    Speaking to VG247 at Games Convention, World of Warcraft production director J Allen Brack and Wrath of the Lich King lead designer Tom Chilton said that having the most “technologically advanced” graphics in Blizzard games has never been a “hallmark.” “It’s really never been a Blizzard hallmark,” said Brack. “I mean, our games look good, […]

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  • Lich King: Death Knight class distinction shows "core WoW philosophy"

    Speaking to VG247 at Games Convention, Wrath of the Lich King design boss Tom Chilton told us that new aspects to the play style of the expansion’s Death Knight class have been born from the team’s intrinsic methodology for the entire game. “One of our core philosophies for World of Wacraft in general is class […]

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  • WoW design boss: "We don't have anything against consoles"

    Speaking to Videogamer at Games Convention, Wrath of the Lich King lead designer Tom Chilton said that the firm doesn’t hate consoles: but don’t be expecting WoW on a pad just yet. “It’s really not that we have anything against consoles,” Chilton said. “I mean we love console games also. And I’m sure there will […]

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