Tag Archives: Iwata Asks

Mon, May 20, 2013 | 08:12 BST

Game & Wario initially planned as pre-installed Wii U game, reveals Iwata

Game and wario

Nintendo president Satoru Iwata has revealed that Game & Wario – due to hit Europe June 28 – was originally planned as a pre-loaded Wii U title called Pirates. It didn’t star Mario’s nemesis at all, in fact.

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Fri, Apr 12, 2013 | 03:21 BST

Animal Crossing: New Leaf contains regional festivals

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The festivals celebrated in your Animal Crossing: New Leaf town will vary dramatically from those seen in other countries.

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Wed, Mar 06, 2013 | 21:43 GMT

Pokémon developer uses Amnesia Fortnight-like prototype system

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Pokémon developer Game Freak has introduced a side-project program to allow its staff to let their creativity flow free – something like Double Fine’s Amnesia Fortnight – with HarmoKnight as its first fruit.

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Mon, Feb 18, 2013 | 11:45 GMT

Wii Street U gets the “Iwata Asks” treatment, reveals Google Maps’s insane attention to detail

Wii Street U

Wii Street U is the incoming Google Maps app for Nintendo’s console. It’s the subject of this week’s edition of “Iwata Asks”, a panel session featuring developers and Nintendo president Satoru Iwata himself. The session has revealed Google’s incredible level of detail. They’ve even mapped the sky this time.

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Mon, Feb 11, 2013 | 04:40 GMT

Dragon Quest 7 was inspired by Myst

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Dragon Quest 7′s emphasis on exploration and famously obscure puzzles owe a debt to series creator Yuuji Hori’s interest in Myst.

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Thu, Dec 20, 2012 | 22:56 GMT

Nintendo TVii launch heralds first ever “Reggie Asks”

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Nintendo TVii has launched in North America, which is extremely interesting and important, but oh my gosh Reggie Asks.

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Thu, Dec 20, 2012 | 09:55 GMT

Resident Evil 5 ran on 3DS, inspired Resi: Revelations – Capcom

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Capcom managed to get Resident Evil 5 running on Nintendo 3DS while it was developing survival game Resident Evil: The Mercenaries 3D. The feat would then go on to inspire Resident Evil: Revelations. The studio has discussed the process in Nintendo’s latest instalment of ‘Iwata Asks’.

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Fri, Dec 07, 2012 | 13:41 GMT

Iwata Asks: Wii U GamePad prototype was two WiiMotes taped to a monitor

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The latest edition of Iwata Asks – in which Nintendo president Satoru Iwata quizzes his internal development teams – focused on party game Nintendo Land and the GamePad’s conception, revealing a crude early prototype that consisted of a monitor, two WiiMote controllers and a shit-load of sticky tape. See it below.

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Tue, Nov 27, 2012 | 22:29 GMT

ZombiU developers were unsure if Survival mode were possible

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ZombiU’s Survival mode asks players to complete the entire game with just one player character, a challenge its developers weren’t even certain was possible until the very last minute.

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Wed, Oct 17, 2012 | 12:19 BST

Pikmin 3 release window confirmed as ‘Spring 2013′

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Pikmin 3 has previously been billed as a ‘launch window’ title on Wii U in the States, meaning it will launch before March 31st. New information from Nintendo’s recent ‘Iwata Asks’ panel narrows down the clues a little.

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Tue, Oct 16, 2012 | 08:20 BST

Pokemon Black & White 2 leads Nintendo’s latest ‘Iwata Asks’ session

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Pokemon Black & White 2 launched last week to stellar reviews – check out all the scores here – and both games are the focus of Nitnendo’s latest instalment of ‘Iwata Asks’ in which the company president Satoru Iwata asks developers questions regarding their game, including the issue of 100-player multiplayer missions. Check out some choice quotes below.

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Tue, Jan 24, 2012 | 01:47 GMT

Capcom – Resident Evil: Revelations could have been RE6

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Resident Evil: Revelations could have been a core entry rather than a subtitled release, according to producer Masachika Kawata.

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Wed, Oct 26, 2011 | 20:04 BST

Nintendo: Three Kirby games were cancelled during an 11-year period

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Kirby’s Return to Dreamland producer Shigefumi Kawase has revealed in the latest Iwata Asks that three installments of the Kirby franchise were cancelled midway through development. According to Kawase, the team “spent 11 years making and abandoning these three games.” He also described the titles a bit, once of which was a 2.5D adventure title for four players, and another was a platformer with animated and pop-up visuals. A third on was a 3D exploration title. You can read all about it through the link. Kirby’s Return to Dreamland, which unlike its aforementioned brethren,  will see the light of day on October 25. Thanks, Joystiq.

Tue, Sep 27, 2011 | 08:37 BST

Tuesday shorts – Please Make it Stop Edition

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It’s like the Internet developed the ability to vomit, and I’m on mop duty. You may need to set aside some time for this.

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Tue, Aug 30, 2011 | 18:23 BST

Iwata: “I certainly do not think that Wii was able to cater to every gamer’s needs”

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Nintendo CEO Satoru Iwata has said he feels Wii was miscategorized by the media as a casual gaming console compared to PS3 and Xbox 360, and while he disagrees with the label, he admitted the console did not “cater” to every gamer’s needs.

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Mon, Jun 20, 2011 | 02:05 BST

Ocarina of Time’s fishing game began as a side-project

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The Legend of Zelda: Ocarina of Time’s fishing game is one of the franchise’s most beloved mini-games, but it began as an illicit side project.

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Fri, Mar 04, 2011 | 02:41 GMT

Miyamoto: “Plain” Zelda’s success unexpected

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Nintendo’s design giant Shigeru Miyamoto has said he never expected The Legend of Zelda to become a mainstream hit, and described it as “plain”.

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Sat, Feb 26, 2011 | 19:20 GMT

Miyamoto wants Mii to set a “world standard for avatars”

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Shigeru Miyamoto has wants to set a “world standard for avatars” with Mii, and even joked that the virtual people would be great when used as a form of government ID.

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Sat, Feb 26, 2011 | 16:04 GMT

Yoshinori Ono admits Street Fighter III kept newcomers out a bit

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Yoshinori Ono told Nintendo’s Satoru Iwata in an Iwata Asks segment that Street Fighter III was more “closed off,” to the gaming public at large and made more for the die-hard fans of the series.

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Thu, Feb 17, 2011 | 19:16 GMT

StreetPass for PES 3D will help “players who aren’t good at playing against other people,” says Enomoto

Shinji Enomoto

Pro Evolution soccer visionary Shinji Enomoto has told Nintendo president Satoru Iwata that when creating PES for 3DS, the team wanted fans of the series to experience new things when playing it, and give those new to it a way to get good at it.

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