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Irrational Latest

  • Levine: First-person is the most immersive, child-like perspective

    First person perspective offers the fewest barrier to a child-like sense of immersion, according to BioShock creator Ken Levine.

  • Ken Levine’s BioShock: Rapture foreword completed

    Whatever the explanation for the recent quiet delay of the official BioShock novelisation, we know it must be getting close: Ken Levine has completed the foreword.

  • Irrational Games expanding

    You’d almost think the slump was over. Today’s second recruitment drive comes from BioShock developer Irrational Games, seeking seven new staffers in various disciplines.

  • Bioshock: Rapture novel due in March

    The world of literature has been bereft of Ken Levine’s dark world for long enough, but the much-delayed Bioshock novel adaptation has finally found a release date in March.

  • Bioshock Infinite impressions

    The funny thing about keeping a high profile game project secret nowadays is the sheer difficulty factor. Twitter, online resumes, trademarks, financial reporting, classification boards: they all conspire against would-be tight lipped developers. So Irrational Games deserve credit for somehow concealing the fact they have spent the past three years working on BioShock Infinite unbeknownst […]

  • Levine on psychic monkeys and SS2

    RPS just posted a “making of System Shock 2″ thing, featuring quotes from Ken “Beard” Levine. The best bit’s about the monkeys. “I have these psychic monkeys… so I had to work out how and why, in a way which wasn’t ridiculous and hopefully kinda scary,” he said. “When my back’s to a wall, I […]