Tag Archives: irrational

Thu, Oct 27, 2011 | 01:02 BST

Levine: BioShock: Infinite is “my game”

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Irrational Games boss Ken Levine is definite about who’s steering the BioShock: Infinite ship.

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Mon, Oct 24, 2011 | 03:57 BST

BioShock: Infinite’s politics have real world equivalents

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BioShock Infinite’s politics-heavy plot in firmly rooted in real world cycles, Irrational boss Ken Levine has explained.

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Tue, Oct 18, 2011 | 00:59 BST

BioShock Vita won’t be a port, may be partially outsourced

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Reaffirming that a planned BioShock game on Vita won’t be a port of an existing game, Ken Levine has said some development may be outsourced – but only if the right partners can be found.

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Thu, Oct 13, 2011 | 23:16 BST

BioShock Infinite’s Elizabeth is the “catalyst” for conflict

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Irrational head Ken Levine has explained that BioShock Infinite’s Elizabeth is the spark that lit the powder keg of Columbia’s seething political dissent.

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Wed, Aug 10, 2011 | 11:03 BST

Irrational: 1980s BioShock Infinite scene came from “abandoned” game

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Remember that infamous scene from the E3 demo of BioShock Infinite? It was made of assets from a previous project at Irrational that was canned, the studio has said.

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Thu, Jul 07, 2011 | 03:48 BST

BioShock Infinite’s protagonist revealed

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The face of BioShock Infinite’s hero Booker DeWitt has been revealed, and you didn’t even have to search around for a mirror.

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Fri, Jun 24, 2011 | 08:07 BST

New BioShock Infinite trailer explores tears, other worlds

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The next episode in BioShock Infinite’s series of canon exploration trailers has creator Ken Levine explain Elizabeth’s ability to manipulate tears into other worlds.

Spoilers: it looks amazing. Check it out through the cut. See the previous entry here.

BioShock Infinite is due on PC, PlayStation 3 and Xbox 360 in 2012.

Thanks, RipTen.

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Thu, Jun 23, 2011 | 16:54 BST

Ken Levine explains Bioshock Infinite’s fiction

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BioShock Infinite is unlikely to break from its precursor’s tradition of layered narrative, so you’d do well to start boning up now. In the video below the cut, creator Ken Levine discusses the origin of Colombia City and the origins and intent of the Vox Populi faction – as well as showing off some in-game footage.

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Mon, Jun 06, 2011 | 03:08 BST

BioShock: Infinite’s vigors and nostrums detailed

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BioShock: Infinite’s vigors and nostrums are distinct from BioShock’s tonics and plasmids in more than just name.

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Tue, May 24, 2011 | 01:09 BST

Levine: There’s still juice in current consoles

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Bioshock creator Ken Levine has said this console generation still has plenty of life in it, and commented that Irrational is over straight shooters.

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Thu, Feb 24, 2011 | 04:57 GMT

Levine: First-person is the most immersive, child-like perspective

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First person perspective offers the fewest barrier to a child-like sense of immersion, according to BioShock creator Ken Levine.

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Fri, Feb 11, 2011 | 06:50 GMT

Ken Levine’s BioShock: Rapture foreword completed

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Whatever the explanation for the recent quiet delay of the official BioShock novelisation, we know it must be getting close: Ken Levine has completed the foreword.

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Fri, Feb 04, 2011 | 02:47 GMT

Irrational Games expanding

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You’d almost think the slump was over. Today’s second recruitment drive comes from BioShock developer Irrational Games, seeking seven new staffers in various disciplines.

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Sun, Jan 02, 2011 | 23:49 GMT

Bioshock: Rapture novel due in March

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The world of literature has been bereft of Ken Levine’s dark world for long enough, but the much-delayed Bioshock novel adaptation has finally found a release date in March.

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Mon, Aug 16, 2010 | 14:36 BST

Bioshock Infinite impressions

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The funny thing about keeping a high profile game project secret nowadays is the sheer difficulty factor. Twitter, online resumes, trademarks, financial reporting, classification boards: they all conspire against would-be tight lipped developers. So Irrational Games deserve credit for somehow concealing the fact they have spent the past three years working on BioShock Infinite unbeknownst to anyone outside of the studio and what we assume was a very tight clique within 2K Games.

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Thu, Apr 03, 2008 | 19:05 BST

Levine on psychic monkeys and SS2

RPS just posted a “making of System Shock 2″ thing, featuring quotes from Ken “Beard” Levine. The best bit’s about the monkeys.

“I have these psychic monkeys… so I had to work out how and why, in a way which wasn’t ridiculous and hopefully kinda scary,” he said. “When my back’s to a wall, I tend to work better. Everyone else was. ‘Dude – you’re fucking insane. We’re not having monkeys in the game.’”

Read the rest.