Tag Archives: irrational

Thu, Jan 31, 2013 | 14:30 GMT

New Bioshock Infinite trailer reveals the ‘city in the sky’

20121219_bioshock_infinite

Bioshock Infinite just got a new trailer, flushing out more details about the ‘city in the sky’.

More »

Tue, Jan 08, 2013 | 13:37 GMT

BioShock Infinite screenshots show various game elements

lizzy - infinite

BioShock Infinite screens have landed, and each one contains something different. One shows off combat, one has Elizabeth ready to deck Booker with ad book, and the other two show enemies and an area of the game environment. Enjoy.

More »

Mon, Aug 13, 2012 | 23:31 BST

Former Irrational Games art director joins Naughty Dog

ndlogo

Former Irrational Games man and Bioshock Infinite’s art director Nate Wells has revealed that he’s joined Santa Monica-based studio Naughty Dog.

More »

Fri, Aug 10, 2012 | 00:36 BST

Gears of War executive producer joins Bioshock: Infinite developer

20120810_rod_fergusson

Gears of War boss Rod Fergusson has announced his departure from Epic for Irrational Games.

More »

Thu, May 10, 2012 | 03:14 BST

Rumour – BioShock: Infinite delay related to “networking aspects”

20120510bioshockinfinite

File this under “wild extrapolation” if you like, but BioShock: Infinite’s delay and Irrational Games’s search for a networking expert paints a compelling picture, probably titled “still life with multiplayer”.

More »

Wed, May 09, 2012 | 00:18 BST

BioShock Vita listed for September release

20120509bioshock

‘Allo allo allo, what’s all this then? Zavvi has only gone and whacked a September 7 release date on the BioShock game for Vita. The project – which will be a stand alone game, not a port – has gone largely unrevealed, and last we heard, was pretty much on hold while Irrational focuses on October’s BioShock: Infinite – so the date doesn’t seem terribly likely. That said, video game companies sometimes tell lies to make things more fun for everyone. I know right. I was shocked too. We’ve asked 2K what’s up.

Thanks, Robbins.

Fri, May 04, 2012 | 16:37 BST

Irrational “still focusing on” BioShock movie, “but it hasn’t consumed us so much”

bigdaddybioshock

Ken Levine has said he and is team are “still focused” on getting the BioShock movie made, but as he has said previously, it’s not a top priority.

More »

Fri, Apr 27, 2012 | 02:02 BST

Irrational’s Vita project on hold until BioShock: Infinite winds up

20120427bioshockinfinite

Irrational Games isn’t thinking too hard about its upcoming Vita game while BioShock: Infinite is still in development.

More »

Tue, Apr 24, 2012 | 22:24 BST

“People overestimate how exposed games are compared to other forms of media,” says Levine

infinite march 20

Irrational’s Ken Levine feel the amount of publicity games receive compared to other mediums is still relatively small. Speaking with Penny Arcade Report, Levine said its important for the general public to understand what the game is about before asking them to spend $60.

More »

Mon, Mar 19, 2012 | 23:45 GMT

BioShock: Infinite levels have more writing than the whole of BioShock

20120320bioshockinfinite

Series creator Ken Levine has said the writing for BioShock: Infinite vastly outweighs that of the original BioShock.

More »

Thu, Mar 08, 2012 | 22:56 GMT

BioShock: Infinite’s story affected by player choices

20120309bioshockinfinite

Although he’s quick to deny comparisons to other choice-driven games, BioShock: Infinite lead Ken Levine says players’ choices will affect the story.

More »

Sat, Mar 03, 2012 | 17:26 GMT

Levine: Much of BioShock Infinite has been kept secret from the public, development team

infinite art

Ken Levine has said he’s kept much regarding BioShock Infinite secret from the public in order not to ruin the experience before the game releases. In fact, he’s even gone so far as to keep parts of it secret from his team at Irrational.

More »

Tue, Jan 10, 2012 | 23:01 GMT

Levine: If the narrative doesn’t fit gaming, get a new narrative

20120112bioshockinfinite

BioShock creator Ken Levine famously avoids cutscenes wherever possible, and believes if you need one to tell your story – well, maybe it’s time to get a new story.

More »

Wed, Dec 07, 2011 | 23:03 GMT

Levine: BioShock games are “improvisational” combat, “fantastical” setting

20111208bioshockinfinite

The bottom of the ocean isn’t what makes BioShock what it is, according to creator Ken Levine.

More »

Tue, Dec 06, 2011 | 04:53 GMT

New BioShock: Infinite trailer to debut at VGAs – teaser image released

20111206bioshockinfinite

Here’s a sneak peek at the new BioShock: Infinite trailer ahead of this Saturday’s VGAs: A single, uninformative screenshot, teasingly tweeted by host Geoff Keighley.

More »

Wed, Nov 30, 2011 | 01:45 GMT

Quick Quotes – BioShock: Infinite’s plot not pulled from headlines

20111130kenlevine

“When we started making a game, we don’t tear anything from the headlines. Just like with the first BioShock, I’m not surprised to see that the headlines came back to align more closely with the game. There are certain themes just repeat over and over and over throughout history: it was common in the 30s, in the 50s with the Red Scare. You see these things over and over again, especially during tough financial times. It’s not something that we planned on, it’s just that we’re touching themes that are very core to America and to every country.”

– Ken Levine, speaking to the US PS Blog, on BioShock: Infinite’s highly topical political themes, reiterating their timeless resonance rather than specific parallels. BioShock: Infinite is expected on major platforms in 2012.

Mon, Nov 28, 2011 | 08:30 GMT

Levine: Dialogue is the “least effective” communication tool in games

20111128bioshockinfinite2

Although BioShock: Infinite abandons the silent protagonist schtick, Irrational Games boss Ken Levine is still a champion of quiet.

More »

Fri, Nov 25, 2011 | 06:12 GMT

2K Australia working on BioShock: Infinite

20111125bioshockinfinite

2K Australia is once more collaborating with Irrational Games.

More »

Wed, Nov 09, 2011 | 01:15 GMT

Report – Sony to produce BioShock: Infinite Move peripheral

20110321bioshockinfinite

Both Videogamer and Pushsquare reportedly caught a slip on the UK PlayStation site earlier today. the hastily-deleted message apparently read:

“A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.”

BioShock: Infinite’s support of the Move controller was announced at E3 2011, just months after creator Ken Levine publicly dissed motion control.

Thanks, Gematsu.

Fri, Oct 28, 2011 | 08:07 BST

BioShock: Infinite’s world is its “biggest character”

20111028bioshockinfinite

In BioShock: Infinite, the environment is the storyteller, and the characters are the medium through which it is communicated.

More »