Tag Archives: irrational
Thu, Jan 31, 2013 | 14:30 GMT
New Bioshock Infinite trailer reveals the ‘city in the sky’
Bioshock Infinite just got a new trailer, flushing out more details about the ‘city in the sky’.
Tue, Jan 08, 2013 | 13:37 GMT
BioShock Infinite screenshots show various game elements
BioShock Infinite screens have landed, and each one contains something different. One shows off combat, one has Elizabeth ready to deck Booker with ad book, and the other two show enemies and an area of the game environment. Enjoy.
Mon, Aug 13, 2012 | 23:31 BST
Former Irrational Games art director joins Naughty Dog
Former Irrational Games man and Bioshock Infinite’s art director Nate Wells has revealed that he’s joined Santa Monica-based studio Naughty Dog.
Fri, Aug 10, 2012 | 00:36 BST
Gears of War executive producer joins Bioshock: Infinite developer
Gears of War boss Rod Fergusson has announced his departure from Epic for Irrational Games.
Thu, May 10, 2012 | 03:14 BST
Rumour – BioShock: Infinite delay related to “networking aspects”
File this under “wild extrapolation” if you like, but BioShock: Infinite’s delay and Irrational Games’s search for a networking expert paints a compelling picture, probably titled “still life with multiplayer”.
Wed, May 09, 2012 | 00:18 BST
BioShock Vita listed for September release
‘Allo allo allo, what’s all this then? Zavvi has only gone and whacked a September 7 release date on the BioShock game for Vita. The project – which will be a stand alone game, not a port – has gone largely unrevealed, and last we heard, was pretty much on hold while Irrational focuses on October’s BioShock: Infinite – so the date doesn’t seem terribly likely. That said, video game companies sometimes tell lies to make things more fun for everyone. I know right. I was shocked too. We’ve asked 2K what’s up.
Thanks, Robbins.
Fri, May 04, 2012 | 16:37 BST
Irrational “still focusing on” BioShock movie, “but it hasn’t consumed us so much”
Ken Levine has said he and is team are “still focused” on getting the BioShock movie made, but as he has said previously, it’s not a top priority.
Fri, Apr 27, 2012 | 02:02 BST
Irrational’s Vita project on hold until BioShock: Infinite winds up
Irrational Games isn’t thinking too hard about its upcoming Vita game while BioShock: Infinite is still in development.
Tue, Apr 24, 2012 | 22:24 BST
“People overestimate how exposed games are compared to other forms of media,” says Levine
Irrational’s Ken Levine feel the amount of publicity games receive compared to other mediums is still relatively small. Speaking with Penny Arcade Report, Levine said its important for the general public to understand what the game is about before asking them to spend $60.
Mon, Mar 19, 2012 | 23:45 GMT
BioShock: Infinite levels have more writing than the whole of BioShock
Series creator Ken Levine has said the writing for BioShock: Infinite vastly outweighs that of the original BioShock.
Thu, Mar 08, 2012 | 22:56 GMT
BioShock: Infinite’s story affected by player choices
Although he’s quick to deny comparisons to other choice-driven games, BioShock: Infinite lead Ken Levine says players’ choices will affect the story.
Sat, Mar 03, 2012 | 17:26 GMT
Levine: Much of BioShock Infinite has been kept secret from the public, development team
Ken Levine has said he’s kept much regarding BioShock Infinite secret from the public in order not to ruin the experience before the game releases. In fact, he’s even gone so far as to keep parts of it secret from his team at Irrational.
Tue, Jan 10, 2012 | 23:01 GMT
Levine: If the narrative doesn’t fit gaming, get a new narrative
BioShock creator Ken Levine famously avoids cutscenes wherever possible, and believes if you need one to tell your story – well, maybe it’s time to get a new story.
Wed, Dec 07, 2011 | 23:03 GMT
Levine: BioShock games are “improvisational” combat, “fantastical” setting
The bottom of the ocean isn’t what makes BioShock what it is, according to creator Ken Levine.
Tue, Dec 06, 2011 | 04:53 GMT
New BioShock: Infinite trailer to debut at VGAs – teaser image released
Wed, Nov 30, 2011 | 01:45 GMT
Quick Quotes – BioShock: Infinite’s plot not pulled from headlines
“When we started making a game, we don’t tear anything from the headlines. Just like with the first BioShock, I’m not surprised to see that the headlines came back to align more closely with the game. There are certain themes just repeat over and over and over throughout history: it was common in the 30s, in the 50s with the Red Scare. You see these things over and over again, especially during tough financial times. It’s not something that we planned on, it’s just that we’re touching themes that are very core to America and to every country.”
– Ken Levine, speaking to the US PS Blog, on BioShock: Infinite’s highly topical political themes, reiterating their timeless resonance rather than specific parallels. BioShock: Infinite is expected on major platforms in 2012.
Mon, Nov 28, 2011 | 08:30 GMT
Levine: Dialogue is the “least effective” communication tool in games
Although BioShock: Infinite abandons the silent protagonist schtick, Irrational Games boss Ken Levine is still a champion of quiet.
Fri, Nov 25, 2011 | 06:12 GMT
2K Australia working on BioShock: Infinite
2K Australia is once more collaborating with Irrational Games.
Wed, Nov 09, 2011 | 01:15 GMT
Report – Sony to produce BioShock: Infinite Move peripheral
Both Videogamer and Pushsquare reportedly caught a slip on the UK PlayStation site earlier today. the hastily-deleted message apparently read:
“A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.”
BioShock: Infinite’s support of the Move controller was announced at E3 2011, just months after creator Ken Levine publicly dissed motion control.
Thanks, Gematsu.
Fri, Oct 28, 2011 | 08:07 BST
BioShock: Infinite’s world is its “biggest character”
In BioShock: Infinite, the environment is the storyteller, and the characters are the medium through which it is communicated.


Xbox One: pre-owned activation to cost £35 – report