Tag Archives: irrational games

Fri, Feb 15, 2013 | 14:24 GMT

Bioshock Infinite – Columbia: A Modern Day Icarus part 2

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BioShock Infinite has a new trailer. It’s below. It plays like an old newscast feature or a documentary. In it, Alistar Bloom narrates information on the floating city of Columbia in a “Truth from Legend” segment. It’s part two, and you can watch part one again here if you wish. Game’s out on PC, PS3, and Xbox 360 March 26.

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Tue, Feb 12, 2013 | 13:33 GMT

BioShock Infinite: Levine explains frustration at multiplayer rumours

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BioShock Infinite head Ken Levine has told of his frustration when met with rumours surrounding the game’s ‘troubled’ development, as well as speculation that suggested the game’s multiplayer was causing all heaps of trouble.

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Thu, Feb 14, 2013 | 21:33 GMT

BioShock Infinite: Dystopian Americana

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BioShock Infinite’s world of Columbia is as prominent as any of its lead characters. John Robertson plays the game’s opening hours to explore Irrational’s weird new world.

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Fri, Feb 01, 2013 | 21:39 GMT

BioShock Infinite achievements turn up online

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BioShock Infinite achievements have popped up over on Exophase. Since they will obviously contain spoliers, we will let you do the work by clicking the link. Therefore, if anything is spoiled for you, it will be your own fault. BioShock Infinite launches globally on March 26 for PC, PS3, and Xbox 360. Thanks, MikeB.

Sat, Feb 02, 2013 | 01:08 GMT

BioShock Infinite originally set in Rapture: dev explains ‘terrifying’ move to Columbia

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BioShock Infinite developer Irrational Games has given fresh insight into why it decided to move away from Andrew Ryan’s underwater utopia of Rapture, and take to the skies with the floating city of Columbia.

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Wed, Jan 30, 2013 | 13:56 GMT

BioShock Infinite dev discusses ‘difficult challenge’ of box-art creation, reflects on backlash

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BioShock Infinite’s box-art was a cause of backlash among some gamers when it was officially unveiled by Irrational Games. Studio founder Ken Levine even stated that it was made with ‘fratboys’ in mind. The game’s level designer Shawn Elliott has recently discussed the difficult challenge of creating a cover that sums up a whole game.

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Mon, Jan 28, 2013 | 13:24 GMT

BioShock Infinite “Truth From Legend” trailer is quite creepy

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BioShock Infinite has received an eerie new trailer from Irrational Games. It’s fashioned like an old school educational documentary. It discusses the city of Columbia’s history in detail, and the reasons for its succession from America.

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Thu, Jan 24, 2013 | 14:01 GMT

BioShock Infinite: Industrial Revolution pack trailer lists free DLC

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BioShock Infinite publisher 2K Games has posted a new trailer online today, running down all of the free Industrial Revolution DLC players can earn by pre-ordering the game for launch March 26th.

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Tue, Jan 22, 2013 | 15:52 GMT

BioShock Infinite: Mind in Revolt Kindle e-book releases next month

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BioShock Infinite: Mind in Revolt, an e-book prequel to BioShock Infinite, will be available worldwide for Kindle next month, 2K and Irrational Games have announced.

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Sun, Jan 20, 2013 | 23:59 GMT

BioShock: Infinite religious content “highly altered” after feedback

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BioShock: Infinite contains religious themes, and while Ken Levine won’t make cuts to avoid offending people, he has made some changes in response to feedback.

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Tue, Jan 15, 2013 | 17:01 GMT

BioShock Infinite minimum and recommend PC specs released

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The minimum and recommend PC specs for BioShock Infinite have been released.

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Thu, Jan 10, 2013 | 10:01 GMT

Dreadline: ex-Harmonix dev Kimura explains why he escaped industry ‘dominated by giant corporations’

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Dreadline is the incoming PC title by Eerie Canal, a new studio made up of ex-Harmonix artist Steve Kimura, and Irrational Games’ Bryn Bennett. Kimura has discussed with VG247 the reason why he and Bennett decided to leave their respective jobs in the triple-a market and go solo, embarking on the Kickstarter route like many other studios.

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Thu, Dec 20, 2012 | 22:31 GMT

BioShock: Infinite scored by series composer Garry Schyman

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BioShock: Infinite’s soundtrack comes courtesy of Garry Schyman, the lauded musician who scored both BioShock and BioShock 2.

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Wed, Dec 19, 2012 | 21:44 GMT

BioShock Infinite: Watch the first 5 minutes of gameplay here

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Want to see the first five minutes of BioShock Infinite? Then go beyond the cut and have a gander at publisher 2K’s official gameplay footage. Beware of massive SPOILERS below.

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Wed, Dec 19, 2012 | 02:26 GMT

BioShock: Infinite reality tears “central to the plot of the game”

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In BioShock: Infinite, AI companion Elizabeth’s power to open “tears” into other realities is tremendously useful in combat – but it’s also going to be an important part of the overall story.

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Tue, Dec 18, 2012 | 14:31 GMT

BioShock Infinite ending is unlike anything you’ve seen, Levine claims

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BioShock Infinite has been on a bit of a press tour recently, and creator Ken Levine has been talking at length about the game’s innards. He has also been talking about the ending – a conclusion he is rather worried about – and he promises it’ll be unlike anything we’ve seen. Get his teasing quotes below.

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Tue, Dec 18, 2012 | 09:03 GMT

BioShock: Infinite’s opening hours: the tip of the iceberg

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Three hours spent playing BioShock: Infinite, reveals it to be one of 2013’s most complex and ambitious titles, but can it fully deliver on its potential?

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Fri, Dec 14, 2012 | 11:15 GMT

BioShock Infinite: supremacists view game as ‘white-person-killing simulator’ – Levine

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BioShock Infinite is full of messages, but creator Ken Levine is wary of political and supremacist groups taking offence to the game’s themes and seemingly politically-charged factions. The Irrational Games developer has discussed the matter in a new interview.

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Fri, Dec 14, 2012 | 13:35 GMT

BioShock Infinite stays true to its setting despite some “negative Rorschach views”

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With all the Ken Levine BioShock Infinite interviews coming out, PC Gamer delve into some of the darker elements of the game resulting from the period it’s set in.

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Thu, Dec 13, 2012 | 08:49 GMT

BioShock Infinite’s Ken Levine: of sounds and pixels

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Stace Harman sits down with the man behind BioShock Infinite to get his views on story-telling, companion AI and why he believes that, ultimately, his intentions are irrelevant.

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