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Levine, Avellone, and Gaider panel touches on issues with narrative versus interactive gameplay

During PAX, Joystiq held a panel titled Plot vs. Play: The Duality of Modern Game Design. On the importance of story in games, BioWare lead writer David Gaider said that with games, the player is invested in the story where as when watching a film, they are just an observer; therefore, he feels story is important. Obsidian Entertainment’s […]

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