Tag Archives: inXile
Thu, Apr 25, 2013 | 02:19 BST
CEO of InXile, Brian Fargo, not only successfully Kickstarted Wasteland II but also a second project, the Planescape: Torment based RPG, Torment: Tides of Numenera. He discusses why it makes sense to run the projects this way, focusing game development on the audience, crowdfunding and more.
Wed, Apr 03, 2013 | 17:10 BST
inXile has confirmed that Chris Avellone will officially join the design team for Torment: Tides of Numenera, according to a press release issued by the firm.
Mon, Feb 25, 2013 | 16:41 GMT
Wasteland 2′s camera and dialogue mechanics have supposedly caused developer inXile to suffer a big pile of backlash recently. The studio has now attempted to scoop up the steaming mess using a plastic bag made of practical examples and words in a new Kickstarter blog post.
Sat, Feb 23, 2013 | 21:04 GMT
InXile has updated the Wasteland 2 Kickstarter page with an update pertaining to fan concerns over the HUD, and keyword dialogue system revealed in the last update. According to the the team, keywords and skills can affect conversations and quests in the game, and example of this was shown through full sentence previews keywords. You can get a better idea of this if you click the link. Thanks,Evil Avatar.
Mon, Feb 11, 2013 | 04:43 GMT
The first look into the development of Wasteland 2 has been released in video form. In it, you will become privy to some of the radio broadcasts from across the Wasteland and you will also be given a tour of the Agricultural Center by development director Chris Keenan. After that, you can get a look at the combat system, HUD, skill system, and keyword dialog system. It’s all work-in-progress stuff, but at least you finally get to see something. Also, two new bits of concept were released as well. Have a look below.Thanks, Hives.
Wed, Jan 09, 2013 | 21:41 GMT
A new, work-in-progress Wasteland 2 screenshot has been released, which shows off a an industrial area being explored by Rangers. inXile also recently held an Ask A Dev Q&A session, in which the team discusses the grid-based, weight limited inventory system, combat, as well as dialogue and more. You can check it out over on No Mutants Allowed. Via: RipTen, Shack.
Mon, Dec 03, 2012 | 16:04 GMT
Planescape: Torment has been rumoured for the sequel treatment following chatter from Obsidian’s Chris Avellone and one of the writers on the original Chris McComb. As Avellone is too busy with the Project Eternity Kickstarter, he has given McComb his permission to proceed with the game with Wasteland 2 developer InXile’s help. Set geekgasm sensors to ‘violent’.
Sun, Oct 14, 2012 | 10:53 BST
Wasteland 2 is going to be a hardcore RPG experience right down to the last pixel, according to inXile founder Brian Fargo. The developer gave VG247 more insight into the game’s companion system, perma-death mechanic and fast turn-based combat as part of a new interview.
Fri, Oct 12, 2012 | 15:25 BST
Wasteland 2′s Brian Fargo has discussed the game’s development progress with VG247, stating that as far as the studio was concerned, Unity was the only choice.
Tue, Oct 09, 2012 | 10:30 BST
Project Eternity developer Obsidian Entertainment has added a new $165+ funding tier to its Kickstarter funding initiative. Backers pledging the amount or above will receive the game’s first expansion as well as InXile’s post apocalyptic RPG Wasteland 2. See the rewards below.
Sat, Jul 21, 2012 | 16:48 BST
inXile’s Brian Fargo has updated the firm’s Kickstarter page with the first screenshot of Wasteland 2.
Tue, Jul 10, 2012 | 14:41 BST
Tue, Jun 12, 2012 | 01:27 BST
Following through on his promise to keep the fan community informed, Brian Fargo and inXile have released a vision document for Wasteland 2. The Kickstarter-funded sequel has a vocal support base, and feedback is invited over on the game’s forum. For those of us less charmed by nitty-gritty details, the document also includes some new art to gaze upon. Wasteland 2 is expected in October for PC.
Mon, Jun 04, 2012 | 03:56 BST
Wasteland 2 lead and inXile boss Brian Fargo certainly doesn’t sound keen on making a new-school, watered-down RPG full of romances and action tropes.
Fri, May 18, 2012 | 17:45 BST
EA has announced it’s to waive distribution fees for 90 days on Origin for any developer with a “successfully crowd-funded, ready-to-publish downloadable PC game.”
Thu, May 17, 2012 | 04:31 BST
If you backed Wasteland 2′s Kickstarter, keep an eye on your inbox, including the spam folder. InXile has sent out surveys to eligible backers collecting personal information required for rewards to be sent out – shipping details, and how you’d like your name to appear in the credits, for example. The RPG is expected to ship in October, and raised almost $3 million in crowd funding.
Mon, May 14, 2012 | 00:44 BST
Tue, Apr 17, 2012 | 15:15 BST
Mon, Apr 16, 2012 | 01:53 BST
Check out the return of the Scorpitron as Wasteland 2 counts down to project launch date.
Wed, Apr 11, 2012 | 07:43 BST
Legendary RPG designer Brian Fargo is back in the game he loves – old school RPGs – thanks to the power of crowdfunding. Nathan Grayson tracks the inXile boss to his lair and casts Tell All.