Tag Archives: inXile Entertainment
Fri, Nov 22, 2013 | 10:37 GMT
Torment: Tides of Numenera developer inXile Entertainment is unsure if it should keep the RPG’s combat turn-based in real-time, or if it should employ a pause system. It’s invited all of the game’s Kickstarter backers to vote on the matter.
Sat, Oct 19, 2013 | 15:59 BST
Wasteland 2 producer Montgomery Markland has posted an update on the game’s Kickstarter page, showing the world map and discussing some the situations players will come across when venturing around on it.
Fri, Oct 04, 2013 | 10:32 BST
Wasteland 2 developer inXile Entertainment has posted two new screens from its post-apocalyptic RPG, along with some insight into what, exactly, they show.
Wed, Aug 28, 2013 | 20:55 BST
Wasteland 2 has a new video available showing off The Prison, which will be the fourth of fifth area in the game the player comes across – depending on how it’s played.
Wed, Aug 21, 2013 | 19:58 BST
Tue, Aug 13, 2013 | 22:07 BST
Speaking with the [a] List Daily, the CEO of Wasteland 2 developer inXile Entertainment Brian Fargo spoke about the changes he is already starting to see in how Microsoft treats independent developers in the wake of their policy shift on self-publishing we learned about a few weeks ago. And he says they’re being way nicer now.
Sun, Aug 11, 2013 | 22:15 BST
The gender you choose to play in Wasteland 2 will have an affect on the way you are treated in the game, according to inXile Entertainment president Matt Findley.
Sun, Aug 11, 2013 | 22:18 BST
Wasteland will be available for purchase on GoG and Steam soon thanks to a deal inked between EA and inXile Entertainment.
Wed, Jul 31, 2013 | 22:42 BST
It’s extremely unlikely that two players will have the same experience in Wasteland 2, inXile has claimed.
Tue, Jul 30, 2013 | 07:26 BST
More details regarding inXile’s crowdfunded CRPG Wasteland 2 have surfaced via an international preview.
Mon, Jul 22, 2013 | 00:06 BST
Wasteland 2, which was originally slated for a northern autumn release, as been delayed, with word from inXile Entertainment that the beta will now occur in October.
Thu, Jul 11, 2013 | 17:39 BST
Wasteland 2′s retail version will be distributed by Deep Silver, it has been announced on the project’s Kickstarter page.
Mon, Jul 01, 2013 | 08:07 BST
Wasteland 2 developer inXile Entertainment has released a new in-engine shot of its post-apocalyptic strategy title, along with two new pieces of character art.
Mon, Jun 03, 2013 | 01:11 BST
In this age of slick, seamless interfaces and accessible RPG systems, it’s hard to imagine younger gamers coping with the cumbersome menus and complicated systems of old school games. Wasteland 2 has a heck of a challenge in providing the complexity its backers demand while not actually delivering the confusing morass they’ve forgotten ever existed. This preview video shows how InXile Entertainment is tackling the problem and provides excellent fodder for complaining that things aren’t like they used to be and/or not innovative enough.
Tue, Apr 16, 2013 | 06:32 BST
Free from the dictates of tradition-bound publishers, inXile boss Brian Fargo is answerable to at least 74,00 bosses, and as our huge GDC 2013 interview reveals, he wouldn’t have it any other way.
Fri, Apr 05, 2013 | 21:24 BST
With three hours left on the Kickstarter clock, Torment: Tides of Numenera has hit $4,028,412 thanks to 71,911 backers, and that’s not even counting the over $176,000 earned through PayPal. The latest round of money tossed at the project has made the project the current Kickstarter record holder for most funding, besting Project Eternity. The project with the most funding from all areas was Star Citizen and its $6.2 million. To celebrate the milestone, inXile posted another piece of concept art, showing off a male playable character. Enjoy.
Fri, Apr 05, 2013 | 13:21 BST
Torment :Tides of Numenera developer InXile Entertainment has released a song from Mark Morgan’s rather brilliant soundtrack.
Thu, Apr 04, 2013 | 17:28 BST
Torment: Tides of Numenera developer inXile Entertainment has released a second work-in-progress gameplay screen into the wild, this time set in the Sagus Cliff area of the game.
Wed, Apr 03, 2013 | 00:42 BST
Well, you did it. You threw so much money at inXile’s Torment: Tides of Numenera Kickstarter that the developer has had to delay the damn thing. I hope you’re happy – because I’m kind of stoked.
Tue, Apr 02, 2013 | 16:26 BST
The Torment: Tides of Numenera Kickstarter page has been updated with a video, which shows a 3D character on pre-rendered 2D background. It’s basically a technology test using Unity, and is of the screenshots released yesterday. With three days to go, the Kickstarter has hit $3,336,869 thanks to 61,056 backers. If you want Chris Avellone on board, you better start tossing some money at it.