Here's how Cyberpunk 2077 is avoiding annoying 'bullet sponge' RPG enemies
Alex Donaldson
3 years ago
Cyberpunk 2077 interview: Mantis blades, recoil and Legendary guns - everything you need to know about the weapons of Night City
Cyberpunk 2077 interview - choice and consequence in a morally murky world
Xenoblade Chronicles interview: talking ten years of Xenoblade and Definitive Edition
Apex Legends interview - SBMM, Titans, story, secrets, Pathfinder nerf, and more
Dave Aubrey
Final Fantasy 7 Remake interview: "This had to be a complete standalone game, a real satisfying gaming experience"
4 years ago
This free Xbox adapter will let gamers with disabilities turn their power wheelchairs into a controller
Emily Gera
Black Desert Online spin-off Shadow Arena focuses on skill levelling to distinguish it from the battle royale crowd
Lauren Aitken
New Battlefield 5 War in the Pacific maps are “as close to fan service as it gets” - an interview
Griff Griffin
Pokemon Sword & Shield interview: "we have no regrets" around the national dex
Crusader Kings 3: "a reiteration, not a reinvention" of the dynasty-building behemoth
How a fansite owner ended up as President of Falcom, one of Japan's most prestigious RPG houses
Star Wars Jedi: Fallen Order interview - how Respawn integrated exploration into a combat-first lightsaber game
Disintegration Interview: how Halo's co-creator concepted a shooter-strategy hybrid
Having a Guinness with Troy Baker and Nolan North
Kirk McKeand
World of Warcraft: Classic interview - restoring legacy bugs, and the potential for PvP and Raid updates
Natalie Clayton
Yakuza Remastered interview: producer Daisuke Sato on bringing the complete Kiryu saga to PS4
If you spend too much time in the dark in Dying Light 2, you turn into a zombie
Hunter Wolfe
Devil May Cry 5's new character V plays unlike any other in the series - hands-on
5 years ago
Capcom said Hideaki Itsuno could make Dragon's Dogma 2, but he chose to make DMC5 first
Best of 2018: How Pixar and Square Enix collaborated to bring Toy Story and Monsters Inc to Kingdom Hearts 3
Resident Evil 2 Remake interview: "there's a huge extra level of scariness that wasn't possible in the original"
The Dark Pictures Anthology: beyond Man of Medan, Supermassive Games has years of stories to tell
Devil May Cry 5 interview: Capcom on satisfying fans, balancing difficulty and learning from Ninja Theory
Kingdom Hearts 3 interview: Tetsuya Nomura on building the most ambitious KH title yet
As Soulcalibur 6 seeks to set the series right, its developers look to post-launch feedback
Resident Evil 2 remake interview: "You won't ever feel completely safe"
Final Fantasy and Monster Hunter collide: Producers Yoshida and Tsujimoto explain a cross-over seven years in the making
We asked id Software studio director Tim Willits about their Avalanche partnership, open world fatigue and Rage 2 on Switch
James Billcliffe
Two Point Hospital looks like far more than just a high-definition Theme Hospital
Suda51 wants to make No More Heroes 3 after Travis Strikes Again
6 years ago
Burnout Paradise: the making of Paradise City
Final Fantasy 12: The Zodiac Age hits PC next month with 60fps gameplay, ultra-wide support and other new features
Monster Hunter World interview: "We’ve set up rules for how they should behave, but we didn’t script monster behaviour"
Square Enix explains why after 25 years cult classic Romancing SaGa 2 is heading West for the first time
Final Fantasy 14: the challenge and the struggle of storytelling in an MMO
Innovation, new IP, and putting creators first: how PS4 and PlayStation VR defy end-of-generation trends
Brenna Hillier
Square Enix's King's Knight is more than just a Final Fantasy 15 spin-off - it's a labor of love
Dissidia Final Fantasy NT interview: Square talk eSports, reviving classic characters, fan service and expectations
Obsidian's Feargus Urquhart is the RPG nerd in all of us - so let's talk Pillars of Eternity, Fallout, Alpha Protocol & Star Wars
The big fat Xbox One X interview: Microsoft's 4 console launch exclusives "feel really good"
"Do you shoot grandma or help her across the street?": The anatomy of a good in-game choice, according to Obsidian
Dragon Ball FighterZ interview: producer Tomoko Hiroki talks art styles, casual players and eSports ambitions
We spoke to Shenmue 3's Yu Suzuki about inventing the open world genre, dead-eyed characters and Shenmue 4
Code Vein is more than just anime Dark Souls, explains director Hiroshi Yoshimura
How Monster Hunter World is streamlining a cult classic
How PlayerUnknown's Battlegrounds went from scrappy mod to one of the games of 2017
Hear how Monster Hunter World changes from past titles - adding stealth and tracking, and cutting Generations features - in this interview
James O'Connor
Final Fantasy 14: Stormblood - director Naoki Yoshida on expansion and FF14's post-reboot success
Inside Marvel vs Capcom Infinite: an in-depth interview about accessibility, combos, ditching cross-platform play and sweat equity