Tag Archives: Interview

Sun, Jun 20, 2010 | 20:57 BST

Interview – Star Wars: The Old Republic’s Daniel Erickson (part two)

starwarstor2

The Star Wars films have always had a nasty habit of making you wait years between sequels. What’s up with that? Us though, we’re not like mean old George Lucas. Waiting’s not our style. Yesterday: part one. Today: part two.

Jump past the break to hear Star Wars: The Old Republic writing director Daniel Erickson’s thoughts on MMORPG endgames, why you shouldn’t just play as a Jedi, how TOR’s MMO nature will mesh with its single-player heritage, the game’s art style, commitment (or lack thereof) to a release date, and tons more.

[Interview by Nathan Grayson]

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Sat, Jun 19, 2010 | 20:35 BST

Interview – Star Wars: The Old Republic’s Daniel Erickson (part one)

swtor

Star Wars: The Old Republic is perhaps one of the most massive videogame projects ever undertaken. When BioWare said the MMO set an even longer time ago in a galaxy far away was KOTORs 3-8, it wasn’t kidding. Every character class skywalks its own completely unique path through the game – each with a narrative arc larger than that of any single game BioWare’s ever created. Yeah. It’s absolutely mind-boggling.

So it’s only fitting that our chat with writing director Daniel Erickson quickly morphed from a tiny R2 unit into a Rancor-sized behemoth of a conversation. Check out part one for Erickson’s thoughts on beating World of Warcraft, why this year’s CG trailer was a better choice than demonstrating gameplay, how BioWare’s managed to fit story’s square peg into an MMO’s circular hole, unfinished storylines from KOTOR 1 and 2, and tons more.

[Interview by Nathan Grayson]

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Fri, Jun 13, 2008 | 06:02 BST

Ubi refuses to confirm simultaneous Prince of Persia platform release

In an exclusive interview with videogaming247, Chris Easton, community development manager for Ubisoft’s Prince of Persia has refused to confirm that the game will ship simultaneously on both 360 and PS3.

When quizzed as to whether half of the gaming public would have to wait for the game he replied:

“We are planning to release Holidays 2008.”

Your guess is as good as ours.

By Mike Bowden