Tag Archives: Independent Games Festival
Thu, Sep 12, 2013 | 20:45 BST
The Independent Games Festival and Valve have renewed a deal struck last year, which will see all shortlisted finalists released on Steam without having to go through the Greenlight process. All main competition finalists will be provided with a distribution deal. Thanks to the 2013 deal, games such as Gone Home, Kentucky Route Zero and Cart Life were all published on the service without needing final approval. The 16th IGF takes place March 17-21, 2014. Finalists will be announced January and submissions are currently open. Thanks, PC Gamer.
Thu, Mar 28, 2013 | 02:33 GMT
Depressingly realistic business sim Cart Life has walked home with three of the Independent Games Festival’s 2013 awards, including the Seumas McNally grand prize.
Thu, Mar 08, 2012 | 03:27 GMT
The annual Independent Games Awards presented a wide spread of genres and styles with this year’s winners.
Tue, Jan 17, 2012 | 19:09 GMT
Epic’s Cliff Bleszinski will host the 12th annual Game Developers Choice Awards and Monaco creator Andy Schatz will once again be hosting the 14th annual Independent Games Festival awards, according to GDC organizers. Both award ceremonies take place during GDC, Wednesday, March 7 at 6.30pm PST. Thanks, Gamasutra.
Wed, Mar 03, 2010 | 15:40 GMT
Three years after its development was initially announced, Independent Game Festival finalist Limbo will be coming to Xbox Live Arcade this summer.
Tue, Nov 03, 2009 | 22:51 GMT
Organizers for the 12th Annual Independent Games Festival announced today that it has received a record number of entries for the 2010 edition.
This year marks the highest number of entries to the festival with 306 titles slated for the Main Competition, and after the 150 judges get their hands on each one, finalists will be named in January with winners announced at GDC in March.
The list of entries can be found over on the official website.
Full PR past the break.
Tue, Apr 14, 2009 | 17:15 BST
Former US Edge Online editor Kris Graft has taken on the roll of Content Director for the Independent Games Festival, and as Senior Contributing Editor for Gamasutra.
His main focus with the IGF will be expanding the judge panel and providing creative feedback on the event.
Graft’s contributions to Gamasutra will be daily.