Tag Archives: id software
Mon, Oct 15, 2012 | 11:37 BST
Doom 3: BFG Edition is out this week, and the full achievement list for id Software’s reorked shooter has spilled online. Check it out below, and beware spoilers.
Mon, Oct 01, 2012 | 10:09 BST
Doom 4 has appeared on Steam’s content database, as part of both test and community listings.
Mon, Sep 10, 2012 | 17:01 BST
Doom 3: BFG developer id Software has revealed that it would have loved to release the game on other formats – including PS Vita and Wii U – if time was on its side.
Thu, Sep 06, 2012 | 08:00 BST
Doom 3: BFG Edition developer Tim Willits has explained to VG247 why the new version of its 2004 shooter is more than just an HD re-pack. The developer has also made the distinction between his game and HD compilations.
Mon, Aug 13, 2012 | 01:24 BST
The Jace Hall Show reports that Paul Steed has died, although details of his passing are unavailable at this time. The veteran designer is best known for his work on the Wing Commander and Quake franchises, but he also held high-ranking roles at Atari and Microsoft, and in recent years headed up UTV Ignition’s shuttered Texas studio before founding a new company called Exigent. His list of credits is impressive; it seems we’ve lost something of a hero. Steed is survived by a wife and children; our best wishes for his friends and family.
Mon, Aug 06, 2012 | 16:06 BST
Sat, Aug 04, 2012 | 17:38 BST
Steam’s QuakeCon sale is going on this weekend, and yesterday’s deal, 50% off of RAGE, will be replaced by something else soon. Best go pick it up for $9.99 while you can.
Sat, Aug 04, 2012 | 17:18 BST
Fri, Aug 03, 2012 | 22:02 BST
Fri, Aug 03, 2012 | 00:53 BST
Five maps are headed to the free-to-play Quake Live in a new content update, out today.
Fri, Aug 03, 2012 | 00:36 BST
During Quake con, which runs until August 5 on US time, you can grab any of of id Mobile’s games for 99 cents from the App Store. The full catalogue is: RAGE, RAGE HD, DOOM Classic, DOOM Resurrection, DOOM II RPG and Wolfenstein 3D Classic Platinum. These may be the last mobile games you see from id in some time; the mobile team has been absorbed by DOOM 4′s development.
Fri, Aug 03, 2012 | 00:25 BST
John Carmack’s annual Quakecon keynote apologised for the past but had an eye on the future, with a few snippets of DOOM 4 info.
Fri, Aug 03, 2012 | 11:03 BST
During QuakeCon 2012, id Software provided a look at the Lost Mission from DOOM 3 BFG Edition, which is comprised of “eight never-before-seen levels.” DOOM 3 BFG Edition hits the US October 16 and Europe October 19. It containes re-mastered versions of both DOOM 3, the Resurrection of Evil add-on pack and the aforementioned Lost Mission. It also contains the original DOOM and DOOM II. It will run you $29.99 on PC and $39.99 on PS3 and Xbox 360. Watch the video below.
Thu, Aug 02, 2012 | 19:41 BST
Wed, Aug 01, 2012 | 20:50 BST
Oculus-Rift a new virtual reality headset backed by id Software’s John Carmack aunched a Kickstarter page this morning, and it’s already surpassed its $250,000 goal with 1,402 backers pledging $346,703.
Wed, Jul 25, 2012 | 23:43 BST
Here’s one final nugget from Superannuation’s regular column of industry archaeology: Doom, Quake, Wolfenstein and Rage developer id Software is recruiting staff to work on “future generation consoles”. It’s not clear what the Bethesda-owned developer is up to at the moment, although we’re waiting on a Doom 4 announce. Hiring for next-generation platforms is definitely in fashion at the moment; Infinity Ward and Microsoft are both at it again this week.
Tue, Jul 24, 2012 | 19:43 BST
Wed, Jul 18, 2012 | 15:28 BST
Bethesda has announced some of the panels for QuakeCon 2012, as well as the news that Dishonored will be playable at the event.
Fri, Jul 13, 2012 | 16:06 BST
Bethesda has announced the tournament line-up for QuakeCon 2012.
Fri, Jun 22, 2012 | 14:20 BST
Eric Webb, producer on DOOM 3: BFG Edition at id Software, has told the PS Blog the team went through “a few different iterations,” of the game in order to make sure the 3D felt right in it, and while doing so, the team also pushed aside it’s inclination to make “big sweeping changes,” in order to keep the core experience there along side the additions.