Tag Archives: ico
Wed, May 26, 2010 | 09:40 BST
Mon, Sep 28, 2009 | 17:53 BST
Fumito Ueda has revealed to Kotaku that the possibillty of an ICO/Shadow of the Colossus collection will be raised at a meeting to be held this week.
The Team ICO boss did stress an interest in the possibillty of an collection earlier, but with this news, the dream could become a reality soon.
“I do have an interest in that. Next week, I’ll have a meeting [about the possibility] … But it might not be so easy, because, with both titles we really stretched the limits of the PS2. It’s complex. So it’s not such an easy transfer to the PS3. But I want to discuss it.”
Demands of a Team ICO collection to prepare for The Last Guardian comes as SCEA announced the God of War Collection a couple of weeks back.
More through the link.
Sat, Sep 26, 2009 | 16:17 BST
Fumito Ueda has told 1UP that he would like to see ICO and Shadow of the Colossus bundled together for PS3, a la the God of War Collection.
“I always thought they were designed for PS2 and should stay there, he told the site. “But lately, I’ve been thinking it would be nice to provide the games to other platforms to reach more users.”
One can dream, we suppose. Start yelling about it and maybe it will happen.
Mon, Jul 06, 2009 | 21:09 BST
Ico and Shadow of the Colossus creator Fumito Ueda stated — in an interview with LEVEL (translated by neoGAF member “darkwings”) — that GTA IV and Mario Galaxy failed to blow him away.
Talking about GTA IV, Ueda said that “the biggest problem with the game is the lack of innovative things in the game. The graphic style impresses, but not the base premise, which is exactly the same as the predecessors.”
Next up, Ueda discussed Mario Galaxy, saying that he’d heard Miyamoto took some inspiration for the game from Shadow of the Colossus. Ueda, of course, brought the space-traversing plumber back down to earth.
“Yes I have played it, it was hard to not to since it was rumored that Miyamoto-san was inspired by me. But I had expected more, that segment, was like the rest of the game not so fun as it could had been. I think the fans made a big deal out of nothing when they said Miyamoto had stolen from me. The thing I am critical over isn’t that they didn’t borrow anything that isn’t unique for my game, but that they didn’t make more fun stages out of it,” he said.
Ouch. More through there, if you haven’t already torn down all your Ueda posters and burned them in effigy.
Thu, Jun 11, 2009 | 16:25 BST
Mon, Jun 08, 2009 | 11:48 BST
Media Molecule has revealed that this Thursday LittleBigPlanet’s Sackboy will get the Team ICO Costume Pack featuring Ico and Yorda.
That’s not all, however, as MM promise a “closer look at the other costumes from this pack, a set based on Ico’s sequel of sorts, Shadow of the Colossus.”
Full thing through the link.
Update: EG.TV.fr has a teaser. Go watch.
Fri, May 29, 2009 | 17:21 BST
A picture of a LittleBigPlanet teaser has gone up on the net.
Sure looks like Ico himself, what with the horned one running away from a castle with a gal that appears to be Yorda.
We have contacted Media Molecule for comment.
Hopefully the folks there will get back with us soon.
Update – Looks like it’s real. In response to a tweet as to whether or not the art was made by Media Molecule, the developer’s replied, “why yes, yes it is.”
Wed, Mar 25, 2009 | 20:12 GMT
The simple answer is “not much”. Fumito Ueda just appeared in a panel at GDC and would only say the following about his next, hugely anticipated project:
“Well, probably it will be similar to the past… we are struggling. The essence of the game is rather close to ICO.”
That was it. This nugget came from a conversation between Ueda and Grasshopper star SUDA51.
Get the rest of it from Shacknews.
Tue, Dec 02, 2008 | 21:27 GMT
In an epic fan Q&A on the PlayStation Blog, Prince of Persia producer Ben Mattes has admitted Team ICO’s output has played a major role in conceptualising the imminent Ubi platformer, saying the Japanese developer is home to “incredible talent”.
“Team ICO is definitely an inspiration for us and both Shadow Of The Colossus as well as ICO were games we played extensively during the development of PoP,” he said.
“Team ICO consistently proves that videogames can be so much more then ‘just’ a form of entertainment – they can enlighten, teach, and make us feel. I welcome any and all comparisons to the incredible development talent of that studio.”
The game ships this week for PS3 and 360. A PC version follows next week.
There’s an absolute ton of information through there. You’d do well to read it.
Wed, Aug 06, 2008 | 10:15 BST
Team Ico head, Fumito Ueda, has said he’d like to work on a small-scale title for PSN, away from the rigours of his unannounced PS3 project.
“Yes, I would,” he told UK magazine gamesTM when asked if he’d be interested in the idea. “As long as time permitted and I had the opportunity, yes.”
Ueda is currently working on a super-secret PlayStation 3 game, that’s yet to hit a critical period of development as he confirmed elsewhere in the interview.
Wed, Aug 06, 2008 | 10:14 BST
Ico and Shadow of the Colossus team lead Fumito Ueda has confirmed that his upcoming PS3 title has not yet reached the “critical” stage of production.
“I’m not feeling any pressure at the moment because time is not critical yet,” he said, talking in the latest edition of UK mag gamesTM.
“Production has not reached the critical stage. The company is very reasonable thanks to my achievements in the past. So, although I do get pressurised, that’s not happened yet [on the current project], and that’s something I feel gratitude for, that the company gives us the opportunity to focus by giving us time.”
Ueda’s game is obviously highly anticipated, but the Sony superstar refused to be drawn on the identity of the project.
“I’m working on a PlayStation 3 title,” he added. “That’s as far as I can go.”