Ian Frazier

Big Huge Games didn’t “set out to do something deliberately” familiar with Reckoning

Ian Frazier, lead designer on Kingdoms of Amalur: Reckoning, has said each designer working on the game brought various ideas to the table in terms of development in order to create an IP Big Huge Games hopes will be redefine combat for the RPG genre.

Ian Frazier headlines

  • Quick Quotes: Reckoning's world is "really, really big" and "incredibly dense"

    “It’s big. Really, really big. And perhaps more importantly, it’s incredibly dense. I couldn’t tell you the exact square footage of the overworld map, but I can tell you that it takes over half an hour to sprint at full [speed] across the map, even if you somehow avoid all combat. As for dungeons, there […]