Tag Archives: Huw Beynon
Sun, May 12, 2013 | 23:42 BST
Tue, Apr 16, 2013 | 08:02 BST
Metro Last Light is one for the hardcore – its story is deep, dark and gruesome. VG247′s Sam Clay brings you a preview of what to expect from one of the generation’s biggest shooters.
Thu, Mar 21, 2013 | 22:43 GMT
It’s Metro: Last Light producer Huw Beynon’s job to make bold claims about the 4A Games shooter – and to ensure it lives up to those claims – but these new screenshots certainly seem to back him up.
Thu, Mar 14, 2013 | 14:23 GMT
Tue, Dec 18, 2012 | 12:19 GMT
In our biggest gameplay reveal yet, VG247 got a hands-off preview of 4A Games’ upcoming shooter Metro: Last Light. Feast your eyes on what we saw below.
Thu, Dec 13, 2012 | 12:41 GMT
Metro: Last Light developer 4A Games isn’t bringing its shooter to Wii U any time soon, if at all, following claims from the studio’s chief technical officer Oles Shishkovtsov that the project was canned due to Nintendo’s “Horrible, slow CPU.” THQ’s Huw Beynon has spoken out to debunk that claim in a new interview.
Thu, Nov 22, 2012 | 10:39 GMT
Mon, Aug 06, 2012 | 06:53 BST
THQ won’t make the same mistake twice, Metro franchise communications head Huw Beynon has said; the publisher is now taking 4A Games’ post-apocalyptic series very seriously.
Tue, May 29, 2012 | 16:09 BST
Make no diddies about it: THQ is looking to shit your pants off with Metro: Last Light, global comms head Huw Beynon has told VG247.
Thu, Oct 20, 2011 | 06:40 BST
Amid the blinking neons and high-pitched squeals of Tokyo Game Show 2011, one game gave off a darker glow. Scrape back the action-packed veneer to see the soul of Metro: Last Light.
Mon, Aug 01, 2011 | 07:43 BST
Although 4A Games is committed to delivering a super glossy experience on consoles, Metro: Last Light will shine a little brighter on fancy-pants gaming rigs.
Mon, Aug 01, 2011 | 07:41 BST
Metro: Last Light will equal its precursor’s impressive visual performance, but cater to low-end PCs.
Mon, Jun 27, 2011 | 07:25 BST
More Metro? This is a horrifying Russian apocalypse dream come true. But is Last Light on the right track? We saw the game and spoke with THQ to find out.
Mon, Mar 15, 2010 | 18:31 GMT
THQ’s head of communications Huw Beynon has told VG247 that Metro 2033 will be setting a graphical standard on 360 that hasn’t been “done before”.
Fri, Mar 05, 2010 | 13:04 GMT
THQ’s warned off seeing Metro 2033 as a straight “horror” title today, saying the game pulls on a variety of genres to tell its story.
Thu, Feb 25, 2010 | 15:45 GMT
Producer Huw Beynon has said that despite Metro 2033 not having any multiplayer, consumers will have “several reasons” to replay the game based on Dmitry Glukhovsky’s novel.
Thu, Feb 25, 2010 | 18:18 GMT
While the post-apocalyptic setting is hardly new for games, few titles are based on a wildly successful near-future novel focused on sci-fi and Russian political satire in the Moscow underground. Very few, in fact.
Metro 2033 is unique in that respect. Built closely on Dmitry Glukhovsky’s book of the same name, it’s the first project from Ukrainian 4A Games, a splinter company formed from S.T.A.L.K.E.R. dev GSC. The FPS looks mint, to be blunt, throwing online everything firmly out of its irradiated window, dropping the HUD and sticking to plot only.
We caught up with Dmitry and producer Huw Beynon in London last week to find out more on the novel’s relationship to the game, why THQ decided to not go with a PS3 version and how Glukhovsky plans to smash international writing boundaries with an ambitious personal book publishing operation. Sterling stuff.