Tag Archives: Hironobu Sakaguchi

Tue, Jul 20, 2010 | 11:04 BST

Sakaguchi not retiring after The Last Story

Sakaguchi

Sounds like someone’s not ready to head to that great gaming retirement home just yet.

More »

Wed, Jul 14, 2010 | 08:59 BST

The Last Story might be Sakaguchi’s last game

The Last Story

Mistwalker boss Hironobu Sakaguchi has said that upcoming Wii RPG The Last Story could be his final game.

More »

Wed, Apr 28, 2010 | 06:48 BST

Next Mistwalker game laid bare in Famitsu

The Last Story

Kotaku’s hosting scans of the latest issue of Famitsu, showing off Mistwalker’s next game in all its Japanese glory.

More »

Mon, Mar 22, 2010 | 09:14 GMT

Sakaguchi: GoW III opening is too “long”

gowIII

Mistwalker boss Hironobu Sakaguchi has said he thinks God of War III is a “good game”.

But there’s one thing about Kratos’s latest the Final Fantasy creator doesn’t like.

More »

Thu, Feb 18, 2010 | 17:38 GMT

The Last Story is a “very-Sakaguchi-san like title”, says Kitase

The Last Story

The Last Story looks like a Final Fantasy rip-off, right? Not so, according to FFXIII producer Yoshinori Kitase.

More of a Hironobu Sakaguchi game, innit.

More »

Wed, Jan 06, 2010 | 15:38 GMT

Story for Mistwalker’s AAA RPG nearly complete

mistwalkera

Mistwalker boss Hironobu Sakaguchi has revealed that the story for the AAA RPG in development at the studio is all but done, bar “directions of the ending scene.”

More »

Sun, Jan 03, 2010 | 21:10 GMT

Mistwalker working on two new projects, one confirmed for iPhone

Sakaguchi

Mistwalker boss Hironobu Sakaguchi has posted on his blog that the studio is working on two new projects: one of which is for iPhone.

More »

Mon, Oct 19, 2009 | 15:34 BST

Sakaguchi confirms new project at Mistwalker, it’s at the “finishing stage”

Sakaguchi

Mistwalker boss and creator of the Final Fantasy series Hironobu Sakaguchi has confirmed that a new project is in development at the studio, further adding that it could be complete.

He left this cryptic post on his blog:

“Am I an “idle man”, I wonder? (^^;
Well, I am just trying to pastime…
I am working hard on a new project.
Now we are being rushed into the “finishing” stage.
No matter what, I will make it really good…. “

It’s the first we have formally heard of anything official from the studio since their last project Cry On was canned last Christmas.

Thanks, RPG Site.

Tue, May 05, 2009 | 08:05 BST

New Mistwalker RPG to be announced “sometime this year”

lostodyssey8

Mistwalker’s Hironobu Sakaguchi has said in his latest blog update that the Japanese studios’ next game will be announced this year.

There’s a few vague play details in there as well:

Planning to basically put importance on having seamless control of the overall direction of the game, mixed with CG spectacle scenes. Controls will have a bit of a trick to it, while having a blend of RPG-type strategy and growth. Behaviors based on interaction with the situation around you. Wait, I’m not supposed to say more than this.

Sometime this year, it seems I’ll be able to announce what this new project is. During that time, we will try and post model artwork, behind the scenes stories, as well as introductions to staff who worked on the development. With all the different elements and staff putting their “heart and soul” into it, it feels different from projects until now, but in a good way. Please look forward to it.

No one knows what it is. Apart from the people working on it, obviously. You’d hope.

mistwalker is the developer of Lost Odyssey and Blue Dragon. It canned a game, Cry On, in January.

Thu, Mar 19, 2009 | 21:28 GMT

Final Fantasy’s Hironobu Sakaguchi not worried over economic crisis

bluedragona

Mistwalker boss and Final Fantasy creator Hironobu Sakaguchi isn’t worried at all about the world’s current economic woes. He says so on his blog.

Instead he feels that it is a good opportunity for us to take stock and “restrain human activity”, which in his mind equates to being more creative instead of being financially-driven.

These days I feel the hard economic times are a kind act for the planet to restrain human activity. Economic activity is as important as blood flowing. However, the blood should be flowing smoothly, which I suppose means the quality of what flows in that stream must be as important.

There is a lot of business behind creating a game, yet I would like to keep 51% towards “creation” rather than “merchandise.” I feel it shouldn’t go over 75%, though. Setting sights on where the good blood flows.

Go see for yourself.

Mon, Jan 05, 2009 | 08:37 GMT

…and we’re back – Christmas news round up

roundup2008.jpg

Happy New Year. We’re glad we shut down over Christmas. You didn’t miss a whole lot.

By far the most important story over the break was news that Free Radical cut its workforce by 140 to just 40.

The developer was confirmed as being in administration just before the Christmas holiday.

Speaking to 1UP, Cameron Gunn of administrators ReSolve Partners said, “We made around 140 employees redundant yesterday, effective 31 December (the date up to which they had been paid). We’re still trading on with the remaining 40 or so employees, have advertised the business for sale and have received some strong interest.”

News broke mid-December that staff had turned up for work only to be locked with a notice on the door telling them to adjourn to a nearby hotel.

Free Radical aside, other noteworthy Christmas news included confirmation that Mistwalker JRPG Cry On has been cancelled.

“AQI decided to cancel the project after analyzing the current market environment and forecasts for the future. We deeply apologize for troubling those who were awaiting its release,” said a company rep.

Cry On was apparently part of “Hironobu Sakaguchi’s triumvirate of Xbox 360 titles,” says this 1UP piece (the other two being Blue Dragon and Lost Odyssey), and for those of you who don’t know, the game “was to be an action-RPG featuring a Nobuo Uematsu soundtrack [and] character designs by Kimihiko Fujisaka.”

Full round up below.

More »

Mon, Feb 11, 2008 | 16:21 GMT

Lost Odyssey man steered clear of “risk”

Mistwalker boss Hironobu Sakaguchi, developer of Xbox 360 RPG Lost Odyssey, has said that “risky” gameplay additions weren’t on the agenda for the game, and he wanted to instead focus on evoking emotion in the player.

“With Lost Odyssey I had a desire to make a game which could evoke the player’s emotion,” he said. “To pursue that desire, I decided to adopt my traditional style in game system rather than taking a risky attempt. It received a reputation as ‘the very first game I had tears in my eyes’ from Japanese players. I was most pleased by that comment.”

Lost Odyssey releases in the US tomorrow and in Europe on February 29.