Hironobu Sakaguchi • Page 2

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Hironobu Sakaguchi Latest

  • Mistwalker working on two new projects, one confirmed for iPhone

    Mistwalker boss Hironobu Sakaguchi has posted on his blog that the studio is working on two new projects: one of which is for iPhone.

  • Sakaguchi confirms new project at Mistwalker, it’s at the “finishing stage”

    Mistwalker boss and creator of the Final Fantasy series Hironobu Sakaguchi has confirmed that a new project is in development at the studio, further adding that it could be complete. He left this cryptic post on his blog: “Am I an “idle man”, I wonder? (^^; Well, I am just trying to pastime… I am […]

  • New Mistwalker RPG to be announced “sometime this year”

    Mistwalker’s Hironobu Sakaguchi has said in his latest blog update that the Japanese studios’ next game will be announced this year. There’s a few vague play details in there as well: Planning to basically put importance on having seamless control of the overall direction of the game, mixed with CG spectacle scenes. Controls will have […]

  • Final Fantasy’s Hironobu Sakaguchi not worried over economic crisis

    Mistwalker boss and Final Fantasy creator Hironobu Sakaguchi isn’t worried at all about the world’s current economic woes. He says so on his blog. Instead he feels that it is a good opportunity for us to take stock and “restrain human activity”, which in his mind equates to being more creative instead of being financially-driven. […]

  • …and we’re back – Christmas news round up

    Happy New Year. We’re glad we shut down over Christmas. You didn’t miss a whole lot. By far the most important story over the break was news that Free Radical cut its workforce by 140 to just 40. The developer was confirmed as being in administration just before the Christmas holiday. Speaking to 1UP, Cameron […]

  • Lost Odyssey man steered clear of “risk”

    Mistwalker boss Hironobu Sakaguchi, developer of Xbox 360 RPG Lost Odyssey, has said that “risky” gameplay additions weren’t on the agenda for the game, and he wanted to instead focus on evoking emotion in the player. “With Lost Odyssey I had a desire to make a game which could evoke the player’s emotion,” he said. […]