Tag Archives: Hidetaka Miyazaki
Tue, Jan 29, 2013 | 22:37 GMT
Dark Souls: multiple sequels “not the point”, says Miyazaki
Dark Souls director Hidetaka Miyazaki has given Dark Souls 2 his blessing, but he’s not keen to see a long series spawn from his dark RPG.
Tue, Jan 22, 2013 | 22:00 GMT
Demon’s Souls focused on “core essence” of passionate gamers – Miyazaki
Demon’s Souls succeeded because it was designed with core gamers in mind, not to address a marketing checklist, creator Hidetaka Miyazaki has said.
Sat, Dec 15, 2012 | 18:28 GMT
Dark Souls 2 a direct sequel to first title, may not make 2013
Dark Souls 2 is featured in the latest issue of Edge Magazine, in which the magazine was shown a 10-minute playthrough of the game.
Mon, Nov 05, 2012 | 23:31 GMT
Dark Souls pendant mystery resolved
Dark Souls director Hidetaka Miyazaki has finally explained the purpose of the mysterious pendant item which players can choose as a starting gift.
Sun, Sep 23, 2012 | 16:13 BST
Dark Souls & the art of sadism: From Software speaks
Dark Souls was a cult hit for Japanese developer From Software. VG247′s Dave Cook speaks with the studio to reflect on the game’s development, success and future.
Fri, Sep 07, 2012 | 20:59 BST
Dark Souls ‘easy mode’ comment a case of “mistranslation,” according to Namco
Dark Souls game director Hidetaka Miyazaki’s comments regarding an Easy mode for the notoriously brutal game can be chalked up to a case of being “mistranslated,” according to Namco.
Tue, Apr 17, 2012 | 16:38 BST
Die another day: going masochist with Dark Souls on PC
Stace Harman talks to Dark Souls producer Hidetaka Miyazaki in Las Vegas on balancing the giddy highs with the hellish lows of porting the hard-as-nails RPG to PC. New screens and art.
Tue, Jan 31, 2012 | 23:11 GMT
Dark Souls creator “masochistic”, made the game for himself
From Software doesn’t take pleasure in your pain over the punishing difficulty of Dark Souls: Creative director Hidetaka Miyazaki tailored the game to his own wants.
Wed, Oct 05, 2011 | 06:28 BST
Quick Shots – Dark Souls design notes suitably monstrous
This collection of Dark Souls concept art and assets isn’t spoiler free, so don’t click through if you want to go in a blank slate.
Thu, Jul 21, 2011 | 20:02 BST
Namco staying at arm’s length when it comes to Dark Souls development
Namco’s Daisuke Uchiyama and Kei Hirono, producers on Dark Souls, are taking a hand-off approach when it come to the game, and allowing lead director Hidetaka Miyazaki complete control of the it.
Thu, Feb 24, 2011 | 05:48 GMT
Dark Souls world to be one and a half times that of Demon’s Souls
Dark Souls director Hidetaka Miyazaki has said the spiritual successor to Demon’s Souls will sport a map at least half again as large as its forerunner.
Tue, Feb 08, 2011 | 18:59 GMT
Dark Souls online play to bring back the feeling of old Dragon Quest games
4Gamer has posted an interview with From Software’s Hidetaka Miyazaki, the director of Dark Souls and while it touches on things already known about the game such as the seemless world, he also chatted about online, and why a demo isn’t planned.
Sat, Feb 05, 2011 | 10:49 GMT
From Software has “no intention of decreasing the difficulty level” in Dark Souls
Hidetaka Miyazaki, director of Dark Souls, has said the development team at From Software has no intention of decreasing the infamous difficulty level in Demon’s Souls with it’s spiritual successor.




GungHo president feels Japanese developers “need to go back to basics”