Tag Archives: Hidetaka Miyazaki

Tue, Jan 29, 2013 | 22:37 GMT

Dark Souls: multiple sequels “not the point”, says Miyazaki

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Dark Souls director Hidetaka Miyazaki has given Dark Souls 2 his blessing, but he’s not keen to see a long series spawn from his dark RPG.

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Tue, Jan 22, 2013 | 22:00 GMT

Demon’s Souls focused on “core essence” of passionate gamers – Miyazaki

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Demon’s Souls succeeded because it was designed with core gamers in mind, not to address a marketing checklist, creator Hidetaka Miyazaki has said.

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Sat, Dec 15, 2012 | 18:28 GMT

Dark Souls 2 a direct sequel to first title, may not make 2013

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Dark Souls 2 is featured in the latest issue of Edge Magazine, in which the magazine was shown a 10-minute playthrough of the game.

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Mon, Nov 05, 2012 | 23:31 GMT

Dark Souls pendant mystery resolved

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Dark Souls director Hidetaka Miyazaki has finally explained the purpose of the mysterious pendant item which players can choose as a starting gift.

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Sun, Sep 23, 2012 | 16:13 BST

Dark Souls & the art of sadism: From Software speaks

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Dark Souls was a cult hit for Japanese developer From Software. VG247′s Dave Cook speaks with the studio to reflect on the game’s development, success and future.

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Fri, Sep 07, 2012 | 20:59 BST

Dark Souls ‘easy mode’ comment a case of “mistranslation,” according to Namco

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Dark Souls game director Hidetaka Miyazaki’s comments regarding an Easy mode for the notoriously brutal game can be chalked up to a case of being “mistranslated,” according to Namco.

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Tue, Apr 17, 2012 | 16:38 BST

Die another day: going masochist with Dark Souls on PC

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Stace Harman talks to Dark Souls producer Hidetaka Miyazaki in Las Vegas on balancing the giddy highs with the hellish lows of porting the hard-as-nails RPG to PC. New screens and art.

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Tue, Jan 31, 2012 | 23:11 GMT

Dark Souls creator “masochistic”, made the game for himself

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From Software doesn’t take pleasure in your pain over the punishing difficulty of Dark Souls: Creative director Hidetaka Miyazaki tailored the game to his own wants.

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Wed, Oct 05, 2011 | 06:28 BST

Quick Shots – Dark Souls design notes suitably monstrous

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This collection of Dark Souls concept art and assets isn’t spoiler free, so don’t click through if you want to go in a blank slate.

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Thu, Jul 21, 2011 | 20:02 BST

Namco staying at arm’s length when it comes to Dark Souls development

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Namco’s Daisuke Uchiyama and Kei Hirono, producers on Dark Souls, are taking a hand-off approach when it come to the game, and allowing lead director Hidetaka Miyazaki complete control of the it.

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Thu, Feb 24, 2011 | 05:48 GMT

Dark Souls world to be one and a half times that of Demon’s Souls

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Dark Souls director Hidetaka Miyazaki has said the spiritual successor to Demon’s Souls will sport a map at least half again as large as its forerunner.

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Wed, Feb 09, 2011 | 17:03 GMT

Dark Souls to last 60 hours, no demo or DLC planned

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From Software’s confirmed in an interview with 4Gamer that Dark Souls will last up to a massive 60 hours playtime.

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Tue, Feb 08, 2011 | 18:59 GMT

Dark Souls online play to bring back the feeling of old Dragon Quest games

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4Gamer has posted an interview with From Software’s Hidetaka Miyazaki, the director of Dark Souls and while it touches on things already known about the game such as the seemless world, he also chatted about online, and why a demo isn’t planned.

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Sat, Feb 05, 2011 | 10:49 GMT

From Software has “no intention of decreasing the difficulty level” in Dark Souls

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Hidetaka Miyazaki, director of Dark Souls, has said the development team at From Software has no intention of decreasing the infamous difficulty level in Demon’s Souls with it’s spiritual successor.

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Fri, Oct 29, 2010 | 09:25 BST

“I think one day we could bring you another Demon’s Souls,” says SCEJ

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Yeah. You may get a sequel.

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