Tag Archives: Hidetaka Miyazaki
Tue, Jan 29, 2013 | 22:37 GMT
Dark Souls director Hidetaka Miyazaki has given Dark Souls 2 his blessing, but he’s not keen to see a long series spawn from his dark RPG.
Tue, Jan 22, 2013 | 22:00 GMT
Demon’s Souls succeeded because it was designed with core gamers in mind, not to address a marketing checklist, creator Hidetaka Miyazaki has said.
Sat, Dec 15, 2012 | 18:28 GMT
Dark Souls 2 is featured in the latest issue of Edge Magazine, in which the magazine was shown a 10-minute playthrough of the game.
Mon, Nov 05, 2012 | 23:31 GMT
Dark Souls director Hidetaka Miyazaki has finally explained the purpose of the mysterious pendant item which players can choose as a starting gift.
Sun, Sep 23, 2012 | 16:13 BST
Dark Souls was a cult hit for Japanese developer From Software. VG247′s Dave Cook speaks with the studio to reflect on the game’s development, success and future.
Fri, Sep 07, 2012 | 20:59 BST
Dark Souls game director Hidetaka Miyazaki’s comments regarding an Easy mode for the notoriously brutal game can be chalked up to a case of being “mistranslated,” according to Namco.
Tue, Apr 17, 2012 | 16:38 BST
Stace Harman talks to Dark Souls producer Hidetaka Miyazaki in Las Vegas on balancing the giddy highs with the hellish lows of porting the hard-as-nails RPG to PC. New screens and art.
Tue, Jan 31, 2012 | 23:11 GMT
From Software doesn’t take pleasure in your pain over the punishing difficulty of Dark Souls: Creative director Hidetaka Miyazaki tailored the game to his own wants.
Wed, Oct 05, 2011 | 06:28 BST
This collection of Dark Souls concept art and assets isn’t spoiler free, so don’t click through if you want to go in a blank slate.
Thu, Jul 21, 2011 | 20:02 BST
Namco’s Daisuke Uchiyama and Kei Hirono, producers on Dark Souls, are taking a hand-off approach when it come to the game, and allowing lead director Hidetaka Miyazaki complete control of the it.
Thu, Feb 24, 2011 | 05:48 GMT
Dark Souls director Hidetaka Miyazaki has said the spiritual successor to Demon’s Souls will sport a map at least half again as large as its forerunner.
Wed, Feb 09, 2011 | 17:03 GMT
Tue, Feb 08, 2011 | 18:59 GMT
4Gamer has posted an interview with From Software’s Hidetaka Miyazaki, the director of Dark Souls and while it touches on things already known about the game such as the seemless world, he also chatted about online, and why a demo isn’t planned.
Sat, Feb 05, 2011 | 10:49 GMT
Hidetaka Miyazaki, director of Dark Souls, has said the development team at From Software has no intention of decreasing the infamous difficulty level in Demon’s Souls with it’s spiritual successor.
Fri, Oct 29, 2010 | 09:25 BST
Yeah. You may get a sequel.