Tag Archives: Hideki Kamiya

Mon, Apr 19, 2010 | 09:58 BST

Kamiya: Force me to do new StarFox

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Platinum dev and Bayonetta creator Hideki Kamiya wants a gun held to his head by Nintendo and force him and the studio to do a new Starfox.

His words, not ours.

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Fri, Jan 22, 2010 | 10:10 GMT

Kamiya hints at Bayonetta 2, could be a spin-off

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Bayonetta director Hideki Kamiya has hinted a potential sequel for his top-scoring fighter, saying he doesn’t “see anything wrong” with it.

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Sat, Jan 09, 2010 | 22:03 GMT

Kamiya wants Bayonetta to boost third-person action genre

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Hideki Kamiya, Bayonetta’s game director, has said that the God of War franchise inspired the “sense of climatic action” in the game, and he hopes Bayonetta will help boost new interest in the third-person action genre.

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Tue, Dec 08, 2009 | 07:51 GMT

Viewtiful Joe dev would like to revisit series

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Platinum Games’ Hideki Kamiya has told Game Informer he’d like to make more Viewtiful Joe. From the sound of it, the chances of this happening are about as remote as you ever seeing the dark side of the moon, but what the hey. It’s December.

“Up until very recently I really felt someday I wanted to make a sequel to Okami, and there were others who wanted me to as well,” he said.

“But then the other day I heard the announcement that someone else would be making a sequel and now I’m just not interested in it any more. Once someone else touches a world that you yourself created it stops being yours. There is no point in making a sequel when the world doesn’t belong to you.

“Viewtiful Joe is probably all I’ve got left. That story is incomplete so I’d like to finish it someday. But that would probably be the most difficult one to do [laughs].”

The next in the Viewtiful Joe series is planned for release in the next million billion years.

Wed, Oct 28, 2009 | 22:24 GMT

Bayonetta dev diary discusses backstory, fighting angels

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Platinum Games has released a developer diary featuring Hideki Kamiya and Yusuke Hashimoto discussing the backstory for Bayonetta.

Apparently, the witch has lost her memory one the battle withe angels begins, but as the game progresses she regains it and it is up to the player to find the mysteries surrounding her past.

Also mentioned was the creative license the designers were given with enemies, weapons, and the ability to customize Bayonetta.

It is never mentioned why her head looks smaller compared to the rest of her body, but that is not what matters. What matters is that the game looks badass, and will hopefully play that way as well.

Video is past the break, game’s out early 2010.

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Mon, Oct 12, 2009 | 16:43 BST

Kamiya: Tomonobu Itagaki is an “idiot”

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Platinum Games’ Hideki Kamiya has spoken out against former Team Ninja head Tomonobu Itagaki, stating that the Ninja Gaiden creator is an “idiot”.

“It’s a huge mistake to think like an idiot that big breasts on women seem erotic,” said Kamiya

The two have been squabbling away at each other for a good couple of months now.

Kamiya also randomly revealed he wasn’t gay.

“I am bald, but I am not gay.”

Riiight. Find more info over at D’Toid.

Mon, Jun 08, 2009 | 13:45 BST

Itagaki: If I made Bayonetta, I’d be called an idiot

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Ex-Team Ninja boss Tomonobu Itagaki has laid into Platinum Games’ Hideki Kamiya by saying if he’d made Bayonetta whilst at Tecmo, people would have thought him stupid.

“If I made a similar game as a game I made in the company I quit, people would say, ‘What an idiot, can’t he make anything else?’ Well, that is more or less the opinion I have for, uh, that Bayo-something game,” said Itagaki to 1UP at E3.

Of the character design, Itagaki weighed in: “Covered in hair, is she? I dunno, Mr. Kamiya must have a lot going through his head. Well, in any case, I would first recommend laser eye surgery. I’m sure he’s not that strapped for cash, right?”

Hack’n'Slash warz, ftw.

Sega’s Bayonetta is out for PS3 and 360 later this year.

More rambling through the link.

Sat, May 23, 2009 | 23:06 BST

New Bayonetta video is a pretty solid watch

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Eurogamer Portugal has posted a very nice Bayonetta video.

She definitely reminds us bit of a female Dante. Hit the link to watch.

Game’s out this fall for PS3 and 360.

Tue, Apr 14, 2009 | 15:32 BST

Bayonetta screens are practically drool-worthy

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Eleven new Bayonetta shots have popped up on IGN. An odd number for a game with an odd premise.

Still, it’s by Hideki Kamiya – therefore we’re intrigued.

The game is slated for PS3 and Xbox 360 this fall.

Tue, Apr 14, 2009 | 11:22 BST

Bayonetta out worldwide this autumn

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Sega said today that Bayonetta will release globally this autumn.

The Hideki Kamiya actioner follows a mental witch having the worst “bad hair day” imaginable.

It’s a simultaneous ship for PS3 and 360.

Thanks, Kotaku.

Thu, Apr 02, 2009 | 14:03 BST

Kamiya wants Bayonetta to be “sadistically hard”

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Platinum director Hideki Kamiya doesn’t want you to enjoy Bayonetta. He wants you to be wounded by it.

“With Bayonetta, we would hate for someone to think it is a heartwarming tale and then buy the game to discover it is really a sadistically hard game,” said the developer in this blog post.

Further, Kamiya promised the game is replete with “hardcore battle action.”

He developed Devil May Cry, so he probably knows what he’s talking about.

Bayonetta features a sexy witch going beserk with her hair “do”. It’s out later this year for 360 and PS3.

Thanks, Joystiq.

Sat, Aug 30, 2008 | 17:31 BST

Ninja Gaiden doesn’t have the “power,” says DMC creator

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Devil May Cry creator Hideki Kamiya clearly doesn’t mince his words. He can’t be bothered playing Ninja Gaiden. It doesn’t have the power to interest him.

“I’ve never played Ninja Gaiden, and to be honest, I’m not that interested,” he said in the latest issue of EGM.

“The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that’s how you pick something up.

“But Ninja Gaiden just didn’t have that power, so that’s why I wasn’t interested in it.”

Japanese developers, eh? Why can’t they all just get along?

Plenty more through there.

Fri, May 02, 2008 | 07:35 BST

Original Okami team not credited in Wii port

According to this Kotaku piece, the original Okami team’s credits have been cut from the Wii version. Capcom’s said this is for legal reasons, apparently, as the company’s not allowed to use the Clover logo any more, although it hasn’t been explained why names couldn’t have been added without the logo.

Original Clover director Hideki Kamiya isn’t amazingly pleased about it, rather obviously.

“I really don’t know what under pretext the credits were cut,” he said. What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream ‘We made this!’ from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable.”

More through the link.

Thu, Jan 31, 2008 | 13:58 GMT

Platinum Games finds home on Facebook

Japanese dev legends Shinji Mikami and Hideki Kamiya have set up a home for new studio Platinum Games on Facebook, blogs and all. Platinum has been formed of former Clover staffers, after the Capcom studio was closed last year. Mikami announced a few days ago that he’s started his next project at the company.

Go and be friends with the man that made Resident Evil. Then send him a fruity zombie, or something.