Tag Archives: Hideki Kamiya
Tue, Apr 14, 2009 | 15:32 BST
Bayonetta screens are practically drool-worthy

Eleven new Bayonetta shots have popped up on IGN. An odd number for a game with an odd premise.
Still, it’s by Hideki Kamiya – therefore we’re intrigued.
The game is slated for PS3 and Xbox 360 this fall.
Tue, Apr 14, 2009 | 11:22 BST
Bayonetta out worldwide this autumn

Sega said today that Bayonetta will release globally this autumn.
The Hideki Kamiya actioner follows a mental witch having the worst “bad hair day” imaginable.
It’s a simultaneous ship for PS3 and 360.
Thanks, Kotaku.
Thu, Apr 02, 2009 | 14:03 BST
Kamiya wants Bayonetta to be “sadistically hard”

Platinum director Hideki Kamiya doesn’t want you to enjoy Bayonetta. He wants you to be wounded by it.
“With Bayonetta, we would hate for someone to think it is a heartwarming tale and then buy the game to discover it is really a sadistically hard game,” said the developer in this blog post.
Further, Kamiya promised the game is replete with “hardcore battle action.”
He developed Devil May Cry, so he probably knows what he’s talking about.
Bayonetta features a sexy witch going beserk with her hair “do”. It’s out later this year for 360 and PS3.
Thanks, Joystiq.
Sat, Aug 30, 2008 | 17:31 BST
Ninja Gaiden doesn’t have the “power,” says DMC creator
Devil May Cry creator Hideki Kamiya clearly doesn’t mince his words. He can’t be bothered playing Ninja Gaiden. It doesn’t have the power to interest him.
“I’ve never played Ninja Gaiden, and to be honest, I’m not that interested,” he said in the latest issue of EGM.
“The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that’s how you pick something up.
“But Ninja Gaiden just didn’t have that power, so that’s why I wasn’t interested in it.”
Japanese developers, eh? Why can’t they all just get along?
Plenty more through there.
Fri, May 02, 2008 | 07:35 BST
Original Okami team not credited in Wii port
According to this Kotaku piece, the original Okami team’s credits have been cut from the Wii version. Capcom’s said this is for legal reasons, apparently, as the company’s not allowed to use the Clover logo any more, although it hasn’t been explained why names couldn’t have been added without the logo.
Original Clover director Hideki Kamiya isn’t amazingly pleased about it, rather obviously.
“I really don’t know what under pretext the credits were cut,” he said. What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream ‘We made this!’ from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable.”
More through the link.
Thu, Jan 31, 2008 | 13:58 GMT
Platinum Games finds home on Facebook
Japanese dev legends Shinji Mikami and Hideki Kamiya have set up a home for new studio Platinum Games on Facebook, blogs and all. Platinum has been formed of former Clover staffers, after the Capcom studio was closed last year. Mikami announced a few days ago that he’s started his next project at the company.
Go and be friends with the man that made Resident Evil. Then send him a fruity zombie, or something.



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