Tag Archives: Hideki Kamiya
Tue, Jun 18, 2013 | 22:44 BST
After much controversial discusson on just how long The Wonderful 101 will last, director Hideki Kamiya has said an average first play session could be about 20 hours.
Tue, Jun 11, 2013 | 19:21 BST
Bayonetta 2 has received a gameplay trailer on Wii U, showing off the gun-toting witch’s new, shorter hair style. For a person who uses her hair as a weapon, that’s a big deal.
Mon, Jun 03, 2013 | 11:16 BST
Bayonetta 2 creator Hideki Kamiya has confirmed that the Wii U-exclusive sequel will be shown during a special E3 edition of Nintendo Direct.
Tue, Apr 30, 2013 | 06:53 BST
Director Hideki Kamiya has hinted that anticipated Wii U title The Wonderful 101 isn’t an incredibly long experience.
Mon, Mar 25, 2013 | 15:21 GMT
Bayonetta 2 is a Wii U exclusive and that has a lot of people pissed off. So whenever I see people complaining I can’t stop myself from telling them that Sony and Microsoft didn’t want it on their formats. Nintendo saved Bayonetta 2. Platinum head Hideki Kamiya has once again stressed that fact to make sure you understand.
Tue, Mar 05, 2013 | 09:36 GMT
Okami was originally developed by Clover Studios, whichlargely went on to become Platinum Games. Now you know the history, Platinum head Hideki Kamiya is now asking fans to poll Capcom to make Okami 2 a reality.
Mon, Aug 06, 2012 | 15:07 BST
Bayonetta and Viewtiful Joe creator Hideki Kamiya has slammed PlayStation All-Stars: Battle Royale on Twitter, claiming it is a “rip-off” of Smash Bros. and that he simply doesn’t like the look of it.
Thu, Aug 02, 2012 | 12:43 BST
Bayonetta 2 would be ace, but Platinum Games director Hideki Kamiya would rather make a Viewtiful Joe sequel first.
Thu, Mar 15, 2012 | 08:43 GMT
The game we know as Resident Evil 3 was supposed to be a bit of non-canonical fun, until the arrival of new hardware forced Capcom to reassess its development plans.
Thu, Jan 05, 2012 | 21:38 GMT
Bayonetta director Hideki Kamiya has hinted at something big in Platinum Games’ near future.
Mon, Dec 12, 2011 | 08:52 GMT
Just in case you thought the full E3 rumour of Platinum doing Metal Gear Rising was going to come to fruition, you thought wrong. While the Bayonetta developer is now confirmed to be part of the project, Bayonetta boss Hideki Kamiya, initially thought to be involved, has confirmed he isn’t part of its development. In a tweet, he said: “Hey everyone, I said 100000000000000000000000000000000000000000000000000000000000000 times that I have nothing to do with Metal Gear Rising.”
More details on Rising will drop today and tomorrow.
Wed, Aug 31, 2011 | 04:03 BST
Platinum Games producer Atsushi Inaba has said rumours of a sequel announcement are unfounded.
Tue, Aug 30, 2011 | 20:06 BST
Platinum Games’ Hideki Kamiya has possibly hinted that the firm could be dropping word on a Bayonetta sequel in a Japanese gaming magazine this week. Note the words possibly and could and how they are used in that sentence.
Fri, Jun 10, 2011 | 09:47 BST
Mon, May 23, 2011 | 03:35 BST
Bayonetta director Hideki Kamiya would like to make a spin-off of the OTT action game, starring the titular witch’s opposite number, Jeanne.
Tue, May 03, 2011 | 11:11 BST
It’s Tuesday. Get over them bank holiday blues, the Royal Wedding and that other thing that happened when we were all sleeping. Read these shorts instead.
Mon, Oct 04, 2010 | 13:59 BST
Platinum Games has given its strongest indication yet that we’ll see spandex-wearing witch Bayonetta in action again soon, saying a sequel to this year’s OTT action title will happen “when the time is right.”
Fri, Sep 17, 2010 | 16:44 BST
Hideki Kamiya is a bit pissed about the new Devil May Cry and the remodelled Dante. Even more so than the internet. And you know the internet: it gets mental.
Fri, Sep 17, 2010 | 13:01 BST
Bayonetta 2 is so happening. Creator Hideki Kamiya “believes” it.
Wed, Jul 14, 2010 | 12:05 BST
Some of the biggest name names in Japanese games development have gone on the record about how 3DS is a “perfect example,” according to Capcom’s Keiji Inafune, of the “three things videogames need to be successful.”