Tag Archives: Hermen Hulst
Tue, May 10, 2011 | 14:44 BST
Guerrilla recalls the controversy surrounding Killzone 2′s E3 2005 trailer
Hermen Hulst, managing director for Guerrilla Games, has chatted with Gamasutra regarding the infamous Killzone 2 trailer which was shown during E3 2005, and said that because of the reception from the graphically astounding trailer for the time, the firm switched the game’s development over from an intended release on PS2 to PS3 instead.
Mon, Aug 02, 2010 | 06:43 BST
Guerrilla hard at work on new IP

Guerrilla Games managing director Herman Hulst has has confirmed that the studio is working on a new IP.
Mon, Jun 07, 2010 | 09:06 BST
KZ3: Helghast jetpack trooper shown off

Hit the break to see how Helghast get about in Killzone 3. Hint: it’s something strapped to its back.
Fri, May 28, 2010 | 16:55 BST
Guerrilla: Killzone 3 is all about immersion

Hermen Hulst, managing director at Guerrilla Games, has said the introduction of 3D to the Killzone series with the third installment was to add another level the experience.
Thu, May 27, 2010 | 12:32 BST
Guerrilla: Naughty Dog not helping out with Killzone 3 engine

Guerrilla Games boss Hermen Hulst has confirmed at a press event for Killzone 3 in the US that Uncharted developer Naughty Dog is not helping out on the graphics engine for the shooter alongside the Holland-based studio.
Tue, May 25, 2010 | 15:37 BST
[Update] Rumour – Killzone 3 to release next May, features 4-player co-op
Tue, May 25, 2010 | 13:12 BST
We “need” Killzone 3 to beat Uncharted 2, GoWIII on a technical level, says Guerilla

Guerilla Games head Hermen Hulst has told VG247 that he “needs” Killzone 3 to beyond the PS3 tech benchmarks set by first-party games since the release of Killzone 2 last February – including Uncharted 2 and God of War III.
Tue, May 25, 2010 | 12:10 BST
Guerilla: 3D “a fantastic way to immerse yourself” in Killzone 3

Guerilla Games boss Hermen Hulst has said to VG247 that 3D in Killzone 3 will be “a fantastic way to immerse yourself” in the world of Helghan.
Tue, May 25, 2010 | 12:05 BST
Guerilla: Killzone 3 “pushes 100%” of PS3′s max SPU load

Guerilla Games’ managing director Hermen Hulst has told VG247 that the studio is “going way overboard” for Killzone 3, using “100 percent” of PS3′s processing capabilities.
Tue, May 25, 2010 | 11:52 BST
World first: Killzone 3′s Hermen Hulst on going “above and beyond”

If there’s one property that defines gaming fanboyism for this generation, it’s Killzone.
The announcement of Killzone 3 this week drags us back five years. A target render of Killzone 2 was shown at E3 in 2005 as a showcase for the capabilities of the incoming PS3, sparking what will go down in history as one of gaming’s great first-party controversies.
In the aftermath, SCEA CEO Jack Tretton claimed the footage was gameplay before SCEE’s Phil Harrison set the record straight, but the opening shots had been irrecoverably fired in a war still raging.
Hermen Hulst, managing director of Killzone developer Guerilla Games, still stands in the centre of the storm.
It was with great pleasure that we met Hermen in Amsterdam earlier this month, talking to him after seeing the closed premiere of what will surely be a defining videogame for this hardware generation, and one of the most visible first-person shooters in the world when it releases next year.
What follows is a must-read and a world first. Hit the link.
[Interview by Patrick Garratt]
Tue, May 25, 2010 | 09:08 BST
Killzone 3: Listen to the entire reveal presentation from Amsterdam [Update]

We’ll cut a long story short. We went to Amsterdam in mid-May to interview Guerilla and play Killzone 3. We spoke to studio managing director Hermen Hulst and played the game in both 2D and 3D. The original embargo for coverage from the event was June 1, but thanks to leaks from the US press over the weekend (sincere, heartfelt thanks for that), the embargo was brought forward this afternoon. A lot. To today.
Wed, Apr 15, 2009 | 08:45 BST
No Killzone 2 co-op as DLC, says Guerrilla

Co-op would have been great in Killzone 2. Bad luck, then, arrives in the form of Guerrilla MD Hermen Hulst telling Game Informer that it’s unlikely to be added via a download.
“We looked at all the different flavors of co-op early on, but decided our first priority would have to be the single-player experience and the multiplayer,” he said.
“Rather than just tack on co-op, it would have to be integrated and done to a similar standard as the single and multiplayer.
“Having looked at it again now, I do not think we would want to add it as DLC.”
And that’s that. Thanks, PSU.
Tue, Jul 22, 2008 | 17:02 BST
Killzone 2 is an “incredible adrenaline rush”
Speaking to the BBC, Guerilla’s Hermen Hulst has shown Killzone 2 in its final stages of development and said the shooter’s simply all about the action.
“Killzone 2, to me, is essentially an incredible adrenaline rush,” he said, speaking at E3 last week. “It’s a very dense, intense,action-packed first-person shooter game.”
He added: “I think taking this game, this franchise to PlayStation 3 allows us to create the game we’ve always wanted. When I talk about ‘action-packed,’ I mean creating a full theatre of war.”
There’s a full video interview through the link.




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