Tag Archives: Herman Hulst
Thu, Feb 28, 2013 | 01:03 GMT
PS4 not “designed in an ivory tower” like PS3, devs say
The PlayStation 4 was built in close consultation with game makers, developers have reiterated, painting a very different picture to the PlayStation 3′s production.
Sat, Feb 23, 2013 | 18:43 GMT
Jimmy Fallon butchers Killzone: Shadow Fall live on US television
Guerrilla Games managing director Herman Hulst made an appearance on Late Night with Jimmy Fallon to demo Killzone: Shadow Fall.
Wed, Feb 13, 2013 | 08:02 GMT
Killzone: Mercenary – the “definitive FPS” control freak
Guerrilla is attempting to make the “definitive FPS” for Vita in Killzone: Mercenary, studio boss Herman Hulst tells Patrick Garratt in Amsterdam. It has every chance of succeeding.
Mon, Mar 21, 2011 | 00:17 GMT
Hulst: Killzone 3 is Guerrilla’s first “veteran” project
Speaking of progress between titles, Guerrilla Games co-founder Herman Hulst said Killzone 3 was the studio’s first offering as a veteran developer.
Wed, Feb 16, 2011 | 23:13 GMT
Killzone developer influenced by Half-life, Uncharted
Killzone creator Hermen Hulst has said Guerilla is strongly influenced by the storytelling of Half-Life and Uncharted, with the latter setting “a new bar”.
Tue, Jan 18, 2011 | 19:39 GMT
Killzone 3 “feels more fluid” and “stutters less,” says Guerrilla

Guerrilla Games has said, once again, that with Killzone 3 it has fixed the control lag inherent in Killzone 2, and that it will also play “more fluidly” than the previous franchise entry.
Mon, Jul 19, 2010 | 07:07 BST
Guerrilla: Killzone 3 load times non-existent

Guerrilla Games’ Steven Ter Heide and Herman Hulst have been speaking in separate interviews about Killzone 3′s load times.
Tue, Jul 13, 2010 | 15:25 BST
“Helghast have some humanity left in them” in Killzone 3, says Guerrilla
Mon, Jul 12, 2010 | 16:46 BST
KZ3 controls similar to “standard run-and-gun,” says Guerrilla

Guerrilla boss Herman Hulst has said in the latest issue of OPM that Killzone 3′s controls will be “closer to standard run-and-gun responsiveness.”
Tue, Jun 08, 2010 | 18:33 BST
Guerrilla: Story telling in FPS games is something devs can’t “neglect”

Guerrilla Games’ Hermen Hulst has said that the firm is working on making the story wider for Killzone 3, by making it less “constrained” than Killzone 2.
Thu, Mar 18, 2010 | 12:30 GMT
Guerrilla “haven’t hit the limit” with PS3

Killzone 2 was at one point, before Uncharted 2 and God of War III came running in, PS3′s tour de force as far as graphics went.
But developer Guerrilla Games insists it isn’t done with the pushing the console to its limits.



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