Tag Archives: harvey smith
Mon, Mar 25, 2013 | 22:12 GMT
Dishonored dev: single-player games still have an audience
Dishonored co-director Harvey Smith thinks there’s plenty of room for all kinds of games, despite the oft-expressed belief that multiplayer shooters are the only game in town.
Wed, Oct 17, 2012 | 13:21 BST
Dishonored’s Harvey Smith discusses his career, regret over Deus Ex Invisble War
Dishonored co-creator Harvey Smith has discussed the trials and tribulations of his career, from working on the original Deus Ex and System Shock to an ill-fated Area 51 reboot, in a tell-all interview. The developer also believes that even on the games industry’s worst days, it’s still being immensely creative.
Fri, Oct 12, 2012 | 16:22 BST
Dishonored designer ambivalent regarding a sequel
Dishonored designer Harvey Smith has said part of him would like the game to be a one-off; yet at the same time, he’s also interested in exploring the game’s universe further.
Wed, Aug 29, 2012 | 09:42 BST
Dishonored dev: ‘Gamer fatigue leads to lack of new ideas’
Dishonored co-director Harvey Smith has stated that gamer fatigue has led to the development of several formulaic and near-identical experiences that do little to inspire. Giving players freedom to approach goals as they see fit, and a move away from stereotypes is the key to bringing innovation back to the industry.
Wed, Aug 22, 2012 | 00:48 BST
Dishonored dev feels players are “hungry” for non-linear games
Dishonored allows something of a sandbox approach to missions, which Arkane’s Harvey Smith believes is something gamers yearn for even if they missed out on the 1990′s games which inspired it.
Thu, Jul 26, 2012 | 01:37 BST
Dishonored dev not interested in shooters that “play themselves”
Arkane Studios’ Harvey Smith just isn’t interested in making heavily scripted thrill-a-minute shooters, preferring to distance the first-person action of Dishonored from the FPS genre.
Tue, Jun 26, 2012 | 09:13 BST
Dishonored’s protagonist has no back-story
Dishonored creative director Raf Colantonio has told Penny Arcade that the assassination game’s protagonist, Corvo Atano, has no past.
Thu, Jun 21, 2012 | 12:07 BST
Dishonored to do right by its multiple platforms
Dishonored dev, Arkane Studios, has implemented system-specific tweaks to ensure that whatever your choice of platform for its stealth-action assassination title, that platform will feel like home.
Thu, Apr 26, 2012 | 18:31 BST
Arkane “open” to Dishonored sequels, “other things”
Dishonored co-creative director Raf Colantonio has told VG247 that developer Arkane is definitely “open” to the idea of making sequels and more within the IP.
Mon, Mar 26, 2012 | 01:28 BST
Dishonored dev champions player choice for “authored” feeling
The more approaches a player can take to a situation, the more they own the consequences, according to Arkane Studios boss Harvey Smith.
Tue, Aug 30, 2011 | 05:43 BST
Dishonored allows pure stealth, no-kill approach
Arkane Studios’ latest, Dishonored, allows for entirely pacifist playthroughs – but the way you play the game changes the world around you, for good and ill.
Wed, Aug 17, 2011 | 01:45 BST
Arkane: FPS games like Dishonored were at one time a hard sell to publishers
Arkane Studios co-founder Raphaël Colantonio and creative director Harvey Smith recently chatted with AusGamers about the studio’s upcoming release for Bethesda, Dishonored, and both feel there is plenty of room on shelves for the first-person shooter alongside those based on military conquest.
More »
Fri, Aug 12, 2011 | 08:16 BST
Deus Hex: Arkane’s Smith and Colantonio on Dishonored
With Brink now released, Bethesda’s moving forward with another incredibly ambitious new IP. But can Dishonored – from minds that brought you Deus Ex and Half-Life 2 – live up to its pedigree?
Tue, Jul 19, 2011 | 07:13 BST
Arkane not interested in limiting player choice in Dishonored
Arkane Studios is drawing on its love of RPG elements and emergent gameplay for Dishonored.
Fri, Aug 13, 2010 | 17:48 BST
Arkane: We were more “dependent” than “independent”

At Quakecon yesterday, Bethesda announced during the opening keynote its parent company Zenimax had acquired Arkane Studios; something which the Arkane’s CEO and co-creative director Raphael Colantonio welcomes because “it’s not fun to be independent”.
Thu, Aug 14, 2008 | 11:34 BST
Harvey Smith to keynote Austin GDC
Deus Ex designer Harvey Smith has been confirmed as the keynote speaker of Austin GDC this year.
His talk’s entitled, “Luckiest People Alive,” apparently, and is unlikely to focus on plane crash survivors, and such.
The event’s taking place at the Austin Convention Center from September 15-17. Press release after the link.



Xbox One: not always-on, used game questions remain