The Shazam! effect: how games ease you out of incompetence
Jeremy Peel
4 years ago
Best games of 2018 according to developers, artists, actors, writers, studio heads, and more
Kirk McKeand
5 years ago
Harvey Smith wants Dishonored to become a pen and paper RPG
Alex Donaldson
7 years ago
Dishonored 2 is "probably 12-20" hours long
Shabana Arif
Dishonored dev: single-player games still have an audience
Brenna Hillier
11 years ago
Dishonored's Harvey Smith discusses his career, regret over Deus Ex Invisble War
Dave Cook
Dishonored designer ambivalent regarding a sequel
Stephany Nunneley-Jackson
Dishonored dev: 'Gamer fatigue leads to lack of new ideas'
Dishonored dev feels players are "hungry" for non-linear games
Dishonored dev not interested in shooters that "play themselves"
Dishonored’s protagonist has no back-story
Patrick Garratt
Dishonored to do right by its multiple platforms
Stace Harman
Arkane "open" to Dishonored sequels, "other things"
Johnny Cullen
Dishonored dev champions player choice for "authored" feeling
12 years ago
Dishonored allows pure stealth, no-kill approach
Arkane: FPS games like Dishonored were at one time a hard sell to publishers
Deus Hex: Arkane's Smith and Colantonio on Dishonored
Nathan Grayson
Arkane not interested in limiting player choice in Dishonored
Arkane: We were more "dependent" than "independent"
13 years ago
Harvey Smith to keynote Austin GDC
15 years ago