Tag Archives: harvey smith
Mon, Mar 25, 2013 | 22:12 GMT
Dishonored co-director Harvey Smith thinks there’s plenty of room for all kinds of games, despite the oft-expressed belief that multiplayer shooters are the only game in town.
Wed, Oct 17, 2012 | 13:21 BST
Dishonored co-creator Harvey Smith has discussed the trials and tribulations of his career, from working on the original Deus Ex and System Shock to an ill-fated Area 51 reboot, in a tell-all interview. The developer also believes that even on the games industry’s worst days, it’s still being immensely creative.
Fri, Oct 12, 2012 | 16:22 BST
Dishonored designer Harvey Smith has said part of him would like the game to be a one-off; yet at the same time, he’s also interested in exploring the game’s universe further.
Wed, Aug 29, 2012 | 09:42 BST
Dishonored co-director Harvey Smith has stated that gamer fatigue has led to the development of several formulaic and near-identical experiences that do little to inspire. Giving players freedom to approach goals as they see fit, and a move away from stereotypes is the key to bringing innovation back to the industry.
Wed, Aug 22, 2012 | 00:48 BST
Dishonored allows something of a sandbox approach to missions, which Arkane’s Harvey Smith believes is something gamers yearn for even if they missed out on the 1990′s games which inspired it.
Thu, Jul 26, 2012 | 01:37 BST
Arkane Studios’ Harvey Smith just isn’t interested in making heavily scripted thrill-a-minute shooters, preferring to distance the first-person action of Dishonored from the FPS genre.
Tue, Jun 26, 2012 | 09:13 BST
Thu, Jun 21, 2012 | 12:07 BST
Dishonored dev, Arkane Studios, has implemented system-specific tweaks to ensure that whatever your choice of platform for its stealth-action assassination title, that platform will feel like home.
Thu, Apr 26, 2012 | 18:31 BST
Dishonored co-creative director Raf Colantonio has told VG247 that developer Arkane is definitely “open” to the idea of making sequels and more within the IP.
Mon, Mar 26, 2012 | 01:28 BST
The more approaches a player can take to a situation, the more they own the consequences, according to Arkane Studios boss Harvey Smith.
Tue, Aug 30, 2011 | 05:43 BST
Arkane Studios’ latest, Dishonored, allows for entirely pacifist playthroughs – but the way you play the game changes the world around you, for good and ill.
Wed, Aug 17, 2011 | 01:45 BST
Arkane Studios co-founder Raphaël Colantonio and creative director Harvey Smith recently chatted with AusGamers about the studio’s upcoming release for Bethesda, Dishonored, and both feel there is plenty of room on shelves for the first-person shooter alongside those based on military conquest.
Fri, Aug 12, 2011 | 08:16 BST
With Brink now released, Bethesda’s moving forward with another incredibly ambitious new IP. But can Dishonored – from minds that brought you Deus Ex and Half-Life 2 – live up to its pedigree?
Tue, Jul 19, 2011 | 07:13 BST
Arkane Studios is drawing on its love of RPG elements and emergent gameplay for Dishonored.
Fri, Aug 13, 2010 | 17:48 BST
Thu, Aug 14, 2008 | 11:34 BST
Deus Ex designer Harvey Smith has been confirmed as the keynote speaker of Austin GDC this year.
His talk’s entitled, “Luckiest People Alive,” apparently, and is unlikely to focus on plane crash survivors, and such.
The event’s taking place at the Austin Convention Center from September 15-17. Press release after the link.