Tag Archives: harvey smith

Tue, Aug 30, 2011 | 05:43 BST

Dishonored allows pure stealth, no-kill approach

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Arkane Studios’ latest, Dishonored, allows for entirely pacifist playthroughs – but the way you play the game changes the world around you, for good and ill.

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Wed, Aug 17, 2011 | 01:45 BST

Arkane: FPS games like Dishonored were at one time a hard sell to publishers

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Arkane Studios co-founder Raphaël Colantonio and creative director Harvey Smith recently chatted with AusGamers about the studio’s upcoming release for Bethesda, Dishonored, and both feel there is plenty of room on shelves for the first-person shooter alongside those based on military conquest.
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Fri, Aug 12, 2011 | 08:16 BST

Deus Hex: Arkane’s Smith and Colantonio on Dishonored

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With Brink now released, Bethesda’s moving forward with another incredibly ambitious new IP. But can Dishonored – from minds that brought you Deus Ex and Half-Life 2 – live up to its pedigree?

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Tue, Jul 19, 2011 | 07:13 BST

Arkane not interested in limiting player choice in Dishonored

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Arkane Studios is drawing on its love of RPG elements and emergent gameplay for Dishonored.

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Fri, Aug 13, 2010 | 17:48 BST

Arkane: We were more “dependent” than “independent”

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At Quakecon yesterday, Bethesda announced during the opening keynote its parent company Zenimax had acquired Arkane Studios; something which the Arkane’s CEO and co-creative director Raphael Colantonio welcomes because “it’s not fun to be independent”.

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Thu, Aug 14, 2008 | 11:34 BST

Harvey Smith to keynote Austin GDC

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Deus Ex designer Harvey Smith has been confirmed as the keynote speaker of Austin GDC this year.

His talk’s entitled, “Luckiest People Alive,” apparently, and is unlikely to focus on plane crash survivors, and such.

The event’s taking place at the Austin Convention Center from September 15-17. Press release after the link.

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