Tag Archives: halo wars
Thu, Jan 08, 2009 | 19:12 GMT
By far the most popular piece of news to emerge from last night’s CES 09 Microsoft Keynote was that Ensemble’s 360 exclusive RTS, Halo Wars, will be released on February 28 with a demo scheduled to hit Live on on the 5th of the same month.
Microsoft told the world last year that the US would get the game in March whilst Europe could grab it on Feb 27. This new date now brings parity between the regions.
Microsoft will close Ensemble Studios post Halo Wars release.
By Mike Bowden
Tue, Dec 16, 2008 | 13:22 GMT
On CVG. Expect a promotional blitz on the Ensemble RTS in the coming weeks: it’s due for release on February 27.
Mon, Dec 08, 2008 | 20:43 GMT
Microsoft’s confirmed RTS Halo Wars for release on February 27 in Europe and March 3 in the US.
Apparently, if you pre-order, you can get some flame decals for your Warthog, which is as good a reason as any to do so, we reckon.
This will be Esemble’s last title as Microsoft intends to close the company after Halo Wars’ release.
Full release details after break.
By Mike Bowden
Fri, Nov 28, 2008 | 06:26 GMT
Gamerscoreblog’s asking for reader questions on Ensemble’s Halo Wars, so if there’s an issue burning a hole in your mind about the 360 RTS, now’s your time to pour water on it. Or something.
There’s no news, OK? Thanks, X3F.
Tue, Nov 18, 2008 | 07:51 GMT
Just making sure you don’t miss the rest of the stuff from last week’s Halo Wars preview events in the US and Europe, following yesterday’s cavalcade.
- Hands on (IGN)
- Graeme Devine video interview (Gamespot, after the break)
- Graeme Devine interview (Kikizo)
- Halo Wars DLC already done (CVG)
Game’s out next February.
Mon, Nov 17, 2008 | 20:28 GMT
An embargo lifted on Halo Wars preview coverage this afternoon, unleashing a ton of new previews and interviews on the Ensemble 360 RTS.
And here they are.
Thu, Nov 06, 2008 | 21:37 GMT
Microsoft’s confirmed that Halo Wars is to release in February.
The Collector’s Edition will include the Halo 3 Mythic map pack, featuring three maps, a badge to sew on you knapsack and some other stuff you probably shouldn’t care about.
More on Joystiq.
Tue, Nov 04, 2008 | 07:08 GMT
Well, lookie here. Ensemble 360 RTS Halo Wars is seen playable in proper direct-feed footage after the break, showing base-building, unit selection and some of your heavier weapons in action against the Covenant, such as carpet bombing and a freeze bomb thing.
It does look cool, no question. There’s a bit of video right at the end showing the Flood, as well.
Halo Wars is out early next year. Take a look.
Fri, Oct 24, 2008 | 15:39 BST
Voice controls wouldn’t work with Ensemble RTS Halo Wars, EndWar boss Michael de Plater has told VG247, as it’s too complex a game.
“I don’t even know that voice command would even be a very good solution for that style of game because the complexity of what you have to do is so much higher, and it’s not even such a natural thing,” he said, speaking at a recent EndWar event in London.
“It’s hard to see how it would work… It’s very hard to map that more intuitive idea onto a more traditional RTS, I think.”
Halo Wars and EndWar are too far apart from control systems to marry, said the exec.
“I think Halo Wars is a very, very different game to [EndWar], and the difference between Halo Wars and EndWar isn’t so much about the voice command rather than the game itself.
“We’re a tactical war game with no resource management and no base-building: they’re much closer to a traditional RTS, which is a combination of building and fighting and resource management.”
Halo Wars is out at the beginning of next year. EndWar hits on November 7 for 360 and PS3.
Fri, Oct 10, 2008 | 12:00 BST
Ubisoft Shanghai creative director Michael de Plater has said he believes Microsoft would have kept Ensemble Studios running if the firm has real confidence in PC games sales.
“I think it’s terrible, really a shame that Ensemble’s been shut,” he told VG247. “It’s really a bit of a shock… It just speaks of the problems with PC. I’m sure if people were confident of PC sales then Microsoft wouldn’t have done that.”
De Plater also told us that piracy was the main reason Tom Clancy’s EndWar wasn’t receiving a PC version in line with the game’s console SKUs.
Thu, Oct 09, 2008 | 20:23 BST
Sun, Oct 05, 2008 | 08:47 BST
GTTV’s published a back-story trailer to RTS Halo Wars, showing some snowy goings on in the up-run to Ensemble’s swansong. Some phenomenal CGI, there, as you’d expect. Game’s out in the first quarter.
After the break.
Thu, Oct 02, 2008 | 23:47 BST
GameTrailers TV is to show the first proper in-game footage on Saturday morning, at 1am EST. Apparently there’s going to be an interview with the Ensemble chaps about the fact the sudio’s going to be shut down after the game ships, so there’s two reasons to watch it.
More on X3F.
Fri, Sep 12, 2008 | 18:00 BST
Halo Wars writer Graeme Devine has told MTV that Ensemble’s closure won’t effect Halo Wars’ quality. Just so you know.
“We will finish Halo Wars and it continues to be a kick ass game,” he said.
“The reaction at PAX was something else to see, it was the first time I’d seen a fan response to the game, so that absolutely rocked.”
Fears had obviously arisen for the title after Microsoft announced the studio would close after completion. Sweat no longer.
Game’s out early next year.
Wed, Sep 10, 2008 | 11:49 BST
Update: There a copy of an email sent round to MGS staff this morning from Phil Spencer here.
Microsoft has confirmed it is to close Age of Empires developer Ensemble Studios following the completion of Halo Wars.
Shacknews originally broke the story as a rumour, but Microsoft released a statement confirming the move overnight.
And here it is:
Microsoft has decided to close Ensemble Studios following the completion of Halo Wars. After the closure, the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for Halo Wars as well as work on other projects with Microsoft Game Studios.
The team at Ensemble has made invaluable contributions to the games industry with their Age of Empires and Age of Mythology games and with the highly anticipated release of Halo Wars. This decision does not reflect at all on Ensembles talent or the quality of Halo Wars. in fact, many people who have had a chance to test drive Halo Wars agree that it is on track to being a fantastic game.
This was a fiscally-rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.
As to our overall strategy at MGS, it remains the same. We are committed to growing MGS with world-class talent both internally and with our external partners around the globe. We have recently added some well-known developers to our team and will continue growing the team. Were particularly excited about the titles we have in the pipeline and continue to evaluate additional opportunities to bring incredible games to life with the industry’s best. Our investment in games has never been greater than it is today.
Well. There we are then.
Mon, Aug 25, 2008 | 18:17 BST
Fri, Aug 01, 2008 | 08:03 BST
Bungie told Eurogamer at Develop today that Ensemble 360 RTS Halo Wars is coming on well, thank you very much.
“Everything we’ve seen has been very, very encouraging – we’re very excited about it. And of course, [Halo Wars is] also getting right the basics, the general roles – even fictionally,” said Bungie AI man Damian Isla.
“What role do grunts play in the Covenant fighting forces, what role do the Elites play, what role do Warthogs play, what role do Spartans play… All this kind of thing. I think they really nailed that. It’s encouraging.”
More through the link.
Wed, Jul 16, 2008 | 11:11 BST
IGN – or “E3Avalanche.com” as it’s now known – has posted up hands-on impressions of Halo Wars, the first to do so as far as we know. Snip:
Take the level we played through. It’s a Forerunner-inspired battlefield with the UNSC camped in one corner of the map and the Covenant hiding in the other. With the marines under our control, you begin the battle with very limited resources – in this case a lone Warthog – and a ready-to-be-developed base. At the centre of the base is a HQ, which you must protect at all costs otherwise it’s game over. In the surrounding area are a number of empty plots on which you can construct new buildings. Now, as with most RTS games you’re limited to what you can build by the amount of resources you have access to and in this case they happen to be supplies. These are scattered across the battlefield and can be collected by sending out the Warthog to scoop them up, or alternatively you can generate your own by building a supply pad.
Through the link.
Tue, Jul 15, 2008 | 16:02 BST
Tue, Jul 15, 2008 | 10:15 BST
After the break. Ensemble RTS Halo Wars was a complete no-show in the Microsoft E3 press conference last night, so hopefully we’ll get to see more from the showfloor later today. This trailer’s CG-only.