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Halo Mmo

Halo Game Services job listing mentions “experience in MMO development”

343 Industries is hiring, and it is looking for someone who can help it build “large scale distributed systems with a focus on scalability, reliability, serviceability, maintainability, and stability.”

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Halo Mmo headlines

  • Halo MMO was pre-Covenant and fully green-lit, says Ensemble boss

    Speaking to Shacknews, Ensemble tech boss Dave Pottinger has outlined the background for the firm’s canned MMO, and revealed that the game was green-lit and had staffed up to 40 employees before is was axed in an exec changeover. From the interview: What were the circumstances behind the Halo MMO? Pottinger: Ensemble has been wanting […]

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  • A Halo MMO would be "pretty challenging" - Bungie

    Speaking to GI at TGS, Bungie PR boss Brian Jarrard has claimed that Bungie only had a vague idea anyone was working on a Halo MMO, and that creating one would be “pretty challenging” thanks to the necessary creation of “a whole new layer of fiction” in the Halo universe. “They are like our lunchtime […]

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  • More Halo MMO concepts released

    On Kotaku. If you’ve missed this, they’re images from an Ensemble Halo MMO that was seemingly canned in 2007. We’re guessing it’s too much to ask for a leaked alpha client?

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  • Halo MMO concept image blow-out

    We’ve just been dropped a link to this Flickr set, which appears to be a ton of concept imagery to something called Titan, apparently an “Ensemble Games prototype; 2005-2007.” Yep, this would appear to be the canned Ensemble Halo MMO Gama broke earlier. Fill your boots.

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  • Ensemble Studios' cancelled project was Halo MMO, screenshots included

    Update: A ton of concept images from the game have been posted on Flickr by “goneisgone”. See them here. Gama’s reporting that Ensemble’s cancelled game was a Halo MMO. From the piece: Following the recent announcement that Microsoft-owned Age Of Empires creator Ensemble Studios would close after the completion of Halo Wars, Gamasutra has discovered […]

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